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Console commands via localcmd overriding key presses.

Posted: Sun Jan 09, 2005 12:55 am
by necros
i've got a powerup. i wanted the screen to be tinted a certain colour when the player has the powerup, so i used localcmd to send the console command "v_cshift x x x x" to the console to change colour.

this work fine, but sometimes, if you press (or release) a key at close to the same time as the console command is sent, quake will not receive the key press, so if you let go of, say, the forward key, quake might not get the "-forward" command, and keep moving you forward forever until you press the key again.

is there any way around this?
i never noticed this problem with stuffcmd when it sends "bf" to the console to flash the screen when you pick up items.

Posted: Sun Jan 09, 2005 1:36 am
by Sajt
Well, at least don't use localcmd ! ... that sends the message to the server only. So only the host would get it (if there even is a host). Use stuffcmd

Posted: Sun Jan 09, 2005 3:21 am
by necros
well, it doesn't really matter at this point since it's all SP, and there is no server/client relation.

Posted: Sun Jan 09, 2005 5:26 am
by Sajt
You still should... honestly :)

Posted: Sun Jan 09, 2005 5:27 am
by Wazat
I imagine using localcmd is the problem, since it's sent through the server and may conflict with or override the other console commands (like -forward). Stuffcmd seems to work fine for "bf", so try it.

Otherwise I don't know what would cause that. :(

ok

Posted: Sun Jan 09, 2005 11:39 pm
by necros
well, i'll try it with stuffcmd. i'm pretty sure it still causes trouble with that one instead of localcmd, but we'll see. thanks for the suggestion.

also, beyond this problem, what real reason is there to use stuffcmd besides localcmd except for the aforementioned server only reason?

Posted: Mon Jan 10, 2005 1:50 am
by MauveBib
The main reason to use stuffcmd is that the task you are doing is best performed with it :)

localcmd is simply not designed for what you are trying to achieve. It only sends to the server, and even then it has problems, i.e. the problems which caused you to post this thread in the first place :p

Stuffcmd sends the message to be executed by the specified client, and should not interfere with keypresses. I'm 90% certain that using stuffcmd will solve your problem, and that's the reason to use it :)

smiley overload.... ~( 8^J)

Posted: Mon Jan 10, 2005 2:23 am
by Wazat
For single-player purposes, the difference is what code processes the command and when. Stuffcmd is generally safer in all aspects.

Re: Console commands via localcmd overriding key presses.

Posted: Mon Jan 10, 2005 9:43 am
by Tei
try adding \n after commands