Tei wrote:Wazat wrote:I get missing textures in DP sometimes when I play Conquest... Maybe it's a problem with some certain vid card or something...

Maybe. I have ATI and have problems with other games too.
Odd, I'm using an ATI Radeon 8500LE 64 Meg and it works fine.
Anyways ...
New version!
Features
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- I haven't been able to find one bug as of yet ..
- Castle has completely new music, once again by Bl1tz
- Vigil's old lame looking kick has been replaced by a jumping round house kick animation and additional physics; looks a lot better
- Vigil is now able to block in mid air
- New frames of animation have been added to Vigil
- Fireball spell and the Hell Knight's lightning spell is now blockable
- Lightning Storm has been completely recoded, and now it uses sprites
- 2 New monsters! Wraiths and Arch Ghouls
- Vigil's block frames have been revamped
- Vigil is now able to backflip out of a Diving Swallow (Walljump kick) attack
- Many TAoV "engine" tweaks, I've bug fixed a lot of small glitches; for example, such as monsters hitting each other with spells
- Changed the flags color and symbol
- Updated castle.bsp again with the new Wraith enemy, Arch Ghoul is finished but it is currently unused
- Tweaked Vigil's Slice Special so that it's easier to use and has a lower recovery time
- Monsters floating in air syndrome has been eliminated, this showed itself mostly when you broke the barrels that Knights were standing on top of in the castle map
- Vigil's running attack and Uppercut Slice are now able to climb up stairs
- Tweaked a lot of graphical effects
- Gaunt's now explode into a puddle of guts when they hit the floor after death
etc...
Please give input back on the updates! I also accept suggestions and critisism; they help me out by making a better game.
The download link is in the first post
