Urre@
Editing gloss maps can give interesting effects like here (now murky have something unpleasent on a surface

With a lot of work (and luck) sharp glossmaps could be achived by making a proper glossmap.
Yes they are a scaler for the current r_shadow_glossexponent cvar.Electro wrote:I always find gloss to be such a weird terminology for it. I've always dealt with it as "specular power". Having per-pixel control over it with the texture is the best way to go about it. Are their material files to adjust the range (so it's not limited 0-1, which would be almost useless))?
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He's not a bot. Why do you think that?Electro wrote:These bots are getting smarter and smarter.