I'm aware it's broken in later versions, I was too quick with making use of a feature that wasn't finished, so once the design changed, the pack broke. Thanks Seven for finding a version that it works in. I will be making a new release once the shader parameters and other related things are finalized, from which on it should work for all future versions of DP.
Hi, you are probably aware of this, but this odesn't work with the absolute latest betas of DP (29th November 2007 build) because it appears that all of the r_glsl_* commands have been removed from the engine...
According to the DP team they haven't been removed. The way the new water effect is handled has been changed though, it's now a shader setting rather than just a cvar. The cvar's only turn it on/off, or scale it.
Would sure be neat to have multiple-layered shaders...
Urre wrote:According to the DP team they haven't been removed. The way the new water effect is handled has been changed though, it's now a shader setting rather than just a cvar. The cvar's only turn it on/off, or scale it.
Would sure be neat to have multiple-layered shaders...
To Chris: there's a separate shader value which enables the proper water look, fresnel effect to be exact. What you'd do there if you enabled both reflect and refract is like enabling a mirror and a bumpy window at the same time, not very water-looking. I don't know what the value is called, possibly dp_water, ask LH or div0. But I can agree on sometimes wanting to only have the refract effect.
Urre wrote:To Chris: there's a separate shader value which enables the proper water look, fresnel effect to be exact. What you'd do there if you enabled both reflect and refract is like enabling a mirror and a bumpy window at the same time, not very water-looking. I don't know what the value is called, possibly dp_water, ask LH or div0. But I can agree on sometimes wanting to only have the refract effect.
Huh? I haven't posted here. In any case has anyone noticed latest build the wateralpha if lower than 0 just disappears all together?
Not really to be honest, I've spent my time on my RTS project. But it shouldn't be impossible to whip up some shaders for this. It won't include a new texture for acid like promised though
I had a play around trying to get the shiny water to work on the latest DP, but failed so went back to an older version as recommended in this thread. I knocked up a shader to give it a try: