Well, here's another mod I made, which adds a new powerup and 4 new weapons (but replace the old ones).
http://shub-hub.com/files/mods_multiplayer/dmpp.zip
New DM mod...
I'm no expert on DM mods or weapons mods, but I guess some feedback would be polite. My overall impression would be... that it lacks originality. I avoid DM mods / weapons mods, but even I have seen everything in your mod before.
•The Laser Rifle is fine (but not new). •The Flamethrower doesn't have a time-out on the flames, which seems kind of crazy to me. Not all maps have usable water. Burning for 5 minutes is more than slightly annoying, lol. •The Mini Cannon was too power in the hands of the bots. •I loved the Positron Beam, but I'm pretty sure I have seen the weapon model, and the weapon effect before. It's still a sweet weapon though. •Throwing Axes are not new, but they are cool. It would be nice to see them in Rune Quake one day.
So, sorry if I'm a bit negative. I'm just being honest & hopefully constructive. It's a pretty well balanced mod overall. It works... but it's mostly been done before.
•The Laser Rifle is fine (but not new). •The Flamethrower doesn't have a time-out on the flames, which seems kind of crazy to me. Not all maps have usable water. Burning for 5 minutes is more than slightly annoying, lol. •The Mini Cannon was too power in the hands of the bots. •I loved the Positron Beam, but I'm pretty sure I have seen the weapon model, and the weapon effect before. It's still a sweet weapon though. •Throwing Axes are not new, but they are cool. It would be nice to see them in Rune Quake one day.
So, sorry if I'm a bit negative. I'm just being honest & hopefully constructive. It's a pretty well balanced mod overall. It works... but it's mostly been done before.
No problem. Not everybody likes weapon mods, each one have his opinion.Megazoid wrote: So, sorry if I'm a bit negative. I'm just being honest & hopefully constructive. It's a pretty well balanced mod overall. It works... but it's mostly been done before.
I'm still working on my mod, I'm thinking about setting a timeout for the flame, about 15 seconds and you stop burning, or when you get medikits, there will be 10% chance of stop burning, but no timeout on the flame. And perhaps, add new powerups and/or weapons.
And I'm working on a moster mod, which have some tweaks, random monster feature, 3 Quake2 monsters, and one moster made by me.
But the monster's model is a little bad, I made it using QME, I used a sphere, 2 wedges, a pyramid, and I've importer the player's gun.
The steals weapon like the Gremlin, it flies, and he uses his claws as a melee attack, and without a weapon he flies fast in the direction of his enemy and do damage wiht both claws.
New version here:
http://shub-hub.com/files/mods_multiplayer/dmpp_v2.zip
http://shub-hub.com/files/mods_multiplayer/dmpp_v2.zip