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QUATRIX DM Map Pack - Also useful for testing QuakeC !

Posted: Sat Apr 28, 2007 4:47 am
by dayfive
Hello, here is a map pack I've been working on.

http://harbl.iiichan.net/quatrix.zip

Run by doing

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/path/to/your/quake/quake <your options here> -game quatrix +map quatrix
Can be used with deathmatch, coop, or single player - there's starts for all of them.


From the README.txt

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================================================================
Title                   : QUATRIX NEXUS LEVEL PACK
Author                  : dayfive
Email Address           : day5ive [AT] gmail [DOT] com

Description             : Originally a "test suite" world for
			  using QuakeC, it has now grown into
			  a multi-level deathmatch arena!
                          
Additional Credits to   : FrikaC, LordHavoc, and
			  The creator(s) of gtkradiant & hmap2.
================================================================

* Play Information *

Episode and Level #     : QUATRIX.BSP
			  OASIS.BSP
			  TELEPORTS.BSP
			  SEWER.BSP
			  MUSEUM.BSP

Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Yes
New QuakeC		: Yes
Demos Replaced          : 0

* Construction *

Base                    : My imagination
Build Time              : (Render time alone)
			  QUATRIX.BSP	  - 5.26 hours
			  OASIS.BSP	  - 6.56 hours
			  TELEPORTS.BSP	  - 45 seconds
			  SEWER.BSP	  - 71 seconds
			  MUSEUM.BSP	  - 86 seconds

Editor(s) used          : gtkradiant, hmap2 for compiling.
			  Text editor for QuakeC

* Notes *

How to run		: Just put the 'quatrix' folder parallel
			  with your ./id1 folder and run
			  "quake -game quatrix".
			  For example if your folder is setup as
			  C:\QUAKE then put 'quatrix' at
			  C:\QUAKE\quatrix.

Hint			: You can access all of the levels from
			  QUATRIX.BSP. All levels have multiple
			  Coop and Deathmatch starts, as well
			  as single player starts. There are
			  many hidden secrets that are essential
			  to finding the level exits. All maps
			  have level exits.

* Copyright / Permissions *

Verbatim copying and distribution of this entire article are 
permitted worldwide without royalty in any medium provided this 
notice is preserved.

Source code is included under GNU GPL license and is located in
the ./src folder of this archive.


Pictoral secrets / strategy guide to follow.

Posted: Sun Apr 29, 2007 12:26 am
by dayfive
OASIS Strategy Guide - now added

http://harbl.iiichan.net/3d/kareha.pl/1177410399/

Posted: Sun Apr 29, 2007 2:43 am
by Entar
Sounds cool, though LordHavoc IS one of the creators of hmap2 (along with Vic).

Posted: Sun Apr 29, 2007 4:33 am
by Sajt
Maybe you should lay off the acid for a bit O_O

Posted: Sun Apr 29, 2007 9:24 pm
by dayfive
Entar wrote:Sounds cool, though LordHavoc IS one of the creators of hmap2 (along with Vic).
Of course you are right, I didn't want to leave anybody out! That's why I singled out FrikaC and LordHavoc and then added the others, hopefully that doesn't leave anybody out...
Sajt wrote:Maybe you should lay off the acid for a bit O_O
lol what makes you say that? Walking on brushes that are of type CONTENT_SKY ?? Isn't that a really neat effect?! it makes you almost feel dizzy....