Prydon Modelling

Discuss the creation of various model formats for Quake engines, and related matters to modeling.
Chillo
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Post by Chillo »

yes, i do intend to create monster models. I want to make them as scary/cool looking as possible. i learned how to do model interpolation so animation will be much smoother.
Urre
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Post by Urre »

What do you mean by interpolation? Generally that's a process done in the engine, which smooths animation between frames.
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Chillo
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Post by Chillo »

Urre: In QME, there's a feature where you can create number of frames, and then generate extra frames between them automatically. It's awesome.
Sajt
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Post by Sajt »

Whoa, I didn't know that :O
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
Urre
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Post by Urre »

That is totally awesome
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scar3crow
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Post by scar3crow »

QME just quadrupled in coolness to me. Before it didnt have much honestly, but thats a razzy schnazzy feature there.
Sajt
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Post by Sajt »

Does it do that with bones or with vertices? If it does it with bones it would be like smooth sweeping actions and possible very useful. :O
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
leileilol
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Post by leileilol »

Q2modeler also had tnat interpolation stuff as a "blend" paste feature too.

It's nothing much.
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Urre
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Post by Urre »

scar3: I've always found QME to be one of the best low-poly modeling tools out there, and this just makes it cooler! You must embrace the awesomeness of the QME!

I wonder if someone could blackmail the author into releasing the source. Asking nice doesn't seem to work, and he can't possibly be making any money from it anymore
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Chillo
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Post by Chillo »

Prince Ithael!

Image

Give me feedback please.
Urre
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Post by Urre »

Your best character model yet mate! He has a lot of personality, that slightly poofy face is great! He looks like royalty for sure, the young innocent type. The only critiscism I could give is that he needs more hips/waist, he's slimmer there than his age allows, and makes him look a little manga/anime. Otherwise awesome coolness. How many polys matey?

Now, FrikaC do your part! Pimp prydon on func_! I did that to a minor degree and the response wasn't entirely awful, and for some strange reason many had not even heard of it. Shame on you, and your lacking pimping skilz! Now get to it!

I feel obliged to contribute something too. I think I'll try to animate my Troutman monster, if I still have it somewhere. Maybe.
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Error
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Post by Error »

very good, and Urre is right...

I'm hoping this'll start Prydon up again... it's been my favorite mod since it's release. I'm dying for a new campaign.
Urre
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Post by Urre »

I'm hoping for the official campaign to take form!
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leileilol
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Post by leileilol »

hey whats the texture res for that one let's see the uvmaps
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Urre
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Post by Urre »

Cheapy: I'm guessing you're after finding out if it works in dosquake or not...? That'd be interesting for sure.
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