Prydon Modelling

Discuss the creation of various model formats for Quake engines, and related matters to modeling.
FrikaC
Site Admin
Posts: 1026
Joined: Fri Oct 08, 2004 11:19 pm

Post by FrikaC »

Yew rock
Chillo
Posts: 80
Joined: Fri Nov 05, 2004 6:29 pm

Post by Chillo »

Image

Updated
Chillo
Posts: 80
Joined: Fri Nov 05, 2004 6:29 pm

Post by Chillo »

TEH SHORT BOW!!!

Image
scar3crow
InsideQC Staff
Posts: 1054
Joined: Tue Jan 18, 2005 8:54 pm
Location: Alabama

Post by scar3crow »

I sir, am a fan. =)
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Post by leileilol »

i'm not. they're pretty messy and lack contrast and did you use google images for the skins too
i should not be here
Chillo
Posts: 80
Joined: Fri Nov 05, 2004 6:29 pm

Post by Chillo »

Image

THE RAPIER

CHEAPY SHUT UP
Error
InsideQC Staff
Posts: 865
Joined: Fri Nov 05, 2004 5:15 am
Location: VA, USA
Contact:

Post by Error »

I happen to know, Chillo does all his own skins.

Chillo: damn good work man. keep that shit up :)
scar3crow
InsideQC Staff
Posts: 1054
Joined: Tue Jan 18, 2005 8:54 pm
Location: Alabama

Post by scar3crow »

Chillo's wit and rebukes may not be as sharp as his rapier, but if they were, Cheapy would be cowering in the corner. I like the models, including the Rapier.

As far as contrast goes, those look fine considering they look to all be in qME shots, and thus would be different in game. Also due to the nature of Prydon, they will be receiving less visual time than a typical mod with new weapons.

Keep it up.
HeadThump
Posts: 74
Joined: Sun May 14, 2006 3:21 pm
Location: Zin

Post by HeadThump »

:) As someone whose artwork at one time paid the bills, I salute you Chillo, sir. That is good work. You have an eye for evil. Whether it is in the pommel lattice that suggest a thorny bend or the bone work on the bow that hints of the four point symmetry of a snake's mandible, you have an intuitive understanding of the aesthetic contours of the wicked.
Chillo
Posts: 80
Joined: Fri Nov 05, 2004 6:29 pm

Post by Chillo »

Image

the buckler

feedback please?
Chillo
Posts: 80
Joined: Fri Nov 05, 2004 6:29 pm

Post by Chillo »

Image

UPDATED A LITTLE

the original skin was atrocious
Urre
Posts: 1109
Joined: Fri Nov 05, 2004 2:36 am
Location: Moon
Contact:

Post by Urre »

Looks okay, seems to suffer from a high-color conversion to Quake format if I'm not mistaken. As you should be able to see there's a lot of weird purple and such colors which make it look very grainy. If you want to work with converting from high-color skins, I'd recommend you excluding colors in the conversion you don't want to appear in the end product, as well as drawing with colors close to the Quake palette all from the start. (This is how Mauve does if I'm not mistaken, also an excellent skinner)
I was once a Quake modder
Up2nOgOoD[ROCK]
Posts: 18
Joined: Mon Jul 31, 2006 9:57 pm

Post by Up2nOgOoD[ROCK] »

are you planning on making the skins in 24bit?
-up2
Chillo
Posts: 80
Joined: Fri Nov 05, 2004 6:29 pm

Post by Chillo »

Image

The Sabre

I don't have any intention in making 24-bit skins, but if Prydon becomes popular enough again, i'll definitely consider it.
frag.machine
Posts: 2126
Joined: Sat Nov 25, 2006 1:49 pm

Post by frag.machine »

Dude, you have the gift to low-poly modelling. Do you intend to make new monsters, too ? I could try to write some QC if you consider to add monsters to Prydon.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
Post Reply