Chillo's wit and rebukes may not be as sharp as his rapier, but if they were, Cheapy would be cowering in the corner. I like the models, including the Rapier.
As far as contrast goes, those look fine considering they look to all be in qME shots, and thus would be different in game. Also due to the nature of Prydon, they will be receiving less visual time than a typical mod with new weapons.
As someone whose artwork at one time paid the bills, I salute you Chillo, sir. That is good work. You have an eye for evil. Whether it is in the pommel lattice that suggest a thorny bend or the bone work on the bow that hints of the four point symmetry of a snake's mandible, you have an intuitive understanding of the aesthetic contours of the wicked.
Looks okay, seems to suffer from a high-color conversion to Quake format if I'm not mistaken. As you should be able to see there's a lot of weird purple and such colors which make it look very grainy. If you want to work with converting from high-color skins, I'd recommend you excluding colors in the conversion you don't want to appear in the end product, as well as drawing with colors close to the Quake palette all from the start. (This is how Mauve does if I'm not mistaken, also an excellent skinner)
Dude, you have the gift to low-poly modelling. Do you intend to make new monsters, too ? I could try to write some QC if you consider to add monsters to Prydon.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC (LordHavoc)