Page 9 of 11

Posted: Wed May 09, 2007 2:07 am
by Chillo
The Lammelar

Image

Posted: Wed May 09, 2007 2:13 am
by Rodinius
MauveBib wrote:
Rodinius wrote:
CheapAlert wrote:you're fired
ive seen this person give so many rude remarks to people but at the same time i havent seen him once do a screen dump from his personal archive of work to show to this thread, why can't you show everybody here your work???
I think he was refering to the fact that my second skin has a resemblance to Donald Trump, though knowing cheapy I wouldnt be surprised either way.

And please don't ask him for a dump of his work. The last thing I want to see is more gargoyle penis.
ok apologies all round

Posted: Wed May 09, 2007 8:17 am
by Urre
Awesome my man Chillo, very beautiful. I'm a bit suspicious about the skin detail though, looks to me like it might be quite big a skin?

Posted: Wed May 09, 2007 4:57 pm
by TargetPractice
If I wasn't as familiar with Quake as I am, you could possibly replace the green armor with the lammelar- it looks to fit right in, colors and all. It may not be as dirty, but it elsewise matches the rest of the environment. (You would have to replace the other two armors as well, though.) Well done.

Posted: Thu May 10, 2007 5:02 am
by Chillo
Image

The Halberd

Posted: Thu May 10, 2007 7:27 am
by Chillo
Image

Sallet

Posted: Thu May 10, 2007 9:21 am
by Sajt
I say, that halberd is the bee's knees

Posted: Fri May 11, 2007 7:32 pm
by Error
congrats on the longest thread in a VERY long time. keep it up

I am slowly working on the unique weapons models btw.

Posted: Sat May 12, 2007 7:40 am
by Chillo
Image

The newest skin for the buckler, i actually like this one.

Posted: Sat May 12, 2007 12:35 pm
by frag.machine
Ahh, looks much better now. :)

Posted: Sun May 13, 2007 1:33 am
by Rodinius
Chillo wrote:Image

Sallet
Stunning work with everything :D

Id just like to ask, with the helmet model, if im right you have coloured in the gap section for the eyes black. is it not possible to hollow out that section with quake textures? just curious thats all man

Posted: Sun May 13, 2007 1:48 am
by Sajt
If you mean make it transparent, nope, that's not possible. (Though I think Hexen2 added support for that...)

Posted: Sun May 13, 2007 6:39 am
by Entar
Sajt wrote:If you mean make it transparent, nope, that's not possible.
Not in normal Quake engines, but one could easily include a .tga with an alpha channel for engines that support it.

Posted: Sun May 13, 2007 8:04 am
by Chillo
yeah, but then you'd be able to see right through the transparent part, because the mesh doesn't have triangles on the inside. unless I took the liberty to merge the model with itself, and then invert it's polygons, which is also very easy to do.

Posted: Sun May 13, 2007 9:53 am
by Sajt
But you could use those polies much more effectively if you decided you wanted a hole there :)