A little mod...
A little mod...
Hi there.
I've made a little quake mod with bots, some features and bugfixes...
See readme for details.
I hope that you'll like!
http://rapidshare.com/files/20047135/mod.zip.html
I've made a little quake mod with bots, some features and bugfixes...
See readme for details.
I hope that you'll like!
http://rapidshare.com/files/20047135/mod.zip.html
It is copyright infringement, but don't worry. Nobody cares. Nobody thinks you're an out-of-law because dozens of mods already out use converted Q2 models and such.
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
What's kind of funny is that this is almost exactly the same as a mod I made a few years ago (but didn't release). It had the same Q2 monster replacements (enforcer, gunner) plus the soldier. They used the same weapons as the player so their shotguns would actually blow you back (and the gunner could juggle you in the air just like in your mod). And they dropped weapons/ammo when they died. And they used pain skins and the enforcer shot properly when he did his shooting death animation.
But my mod had beheading
Sometimes when monsters died their head would rip off and bounce around, I added special headless frames to the Quake monsters for this 
I still want to do more on that mod someday, it's pretty fun
But my mod had beheading
I still want to do more on that mod someday, it's pretty fun
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
Yes, you may have Quake2 installed there, but, for example, I don't. You're distributing it, and that's the part that's not allowed.Orion wrote:Look, I'm not an out-of-law, but I don't really "stealed", I've Quake2 installed here, and I've just converted from md2 to mdl.
And, I don't agree that's a copyright infringement.
True.Sajt wrote:It is copyright infringement, but don't worry. Nobody cares.
...
dozens of mods already out use converted Q2 models and such.
They're only for deathmatch..
When typing impulse 100 in singleplayer will print a message that SP isn't supported.
That bots are my own... and I didn't emulate the physics, the bot is an "invisible" entity (model = ""), and at StartFrame() you'll see a find() call that updates the "hologram" frames and origin, becuz the hologram is a client entity.
But impulse 100 worked?
When typing impulse 100 in singleplayer will print a message that SP isn't supported.
That bots are my own... and I didn't emulate the physics, the bot is an "invisible" entity (model = ""), and at StartFrame() you'll see a find() call that updates the "hologram" frames and origin, becuz the hologram is a client entity.
But impulse 100 worked?
Orion: I'm guessing you haven't seen Nirvana: Life of The Fighter by Christopher Dozier a.k.a Arwing?
Download Nirvana: Life of The Fighter Here (21.4MB)
Download Nirvana: Life of The Fighter Patch Here (305kb)


Please direct all your Todd Hollenshead hate mail to quake.terminus2 - @ - virgin.net. Thank you.
Download Nirvana: Life of The Fighter Here (21.4MB)
Download Nirvana: Life of The Fighter Patch Here (305kb)


Please direct all your Todd Hollenshead hate mail to quake.terminus2 - @ - virgin.net. Thank you.