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[FTEQW]spriteED - 2d sprite and game editor

Posted: Sat Oct 05, 2019 2:53 pm
by toneddu2000
Hi folks! This is my last fatigue! I created a 2d sprite editor that works on FTEQW game engine with CSQC. I was intrigued if it was possible to display 2d images with animations like sprites in CSQC and, if it was possible to create 2d artworks with it. I think it's quite good, you can test it by yourself.

Youtube video
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Features:
  1. entities placement and editing (group remove, single remove by middle click, group image editing)
  2. possiblity to add top / shadow part to entities
  3. sprite collisions (for now just forced to 32x32)
  4. particles animation
  5. 2d character frame animations
  6. builtin artwork editor to build your own sprite (experimental! FPS drop when too much artworks used!! USE WITH CAUTION!!)
  7. pretty solid game states for fast switch from one game state to another
  8. CUI embedded (craFTEr User Interface, see my other project on GithHub, Youtube) for easy UI placementof buttons, checkbox, lists, titles, etc.
  9. nice (kinda) look and feel
GitHub repo (MIT licensed)

Re: [FTEQW]spriteED - 2d sprite and game editor

Posted: Sun Oct 06, 2019 1:13 pm
by toneddu2000
Ooops, I forgot simple istructions

Re: [FTEQW]spriteED - 2d sprite and game editor

Posted: Sun Oct 13, 2019 4:34 pm
by toneddu2000
Added, thanks to Spike, the possibility to export artworks to .pfm files, so, now, instead of using raw artworks, spriteED uses exported .pfm files (saved in /data/pfm folder) to render user created tiles, with an unreal performance boost!! No idea why, but image is Y axis flipped, but, anyway, it's a great addition to spriteED!
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Thanks man!

some screenshot too!
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Re: [FTEQW]spriteED - 2d sprite and game editor

Posted: Fri Oct 18, 2019 3:18 pm
by JasonX
It's incredible what FTE can do. :biggrin: