blender question

Discuss the creation of various model formats for Quake engines, and related matters to modeling.
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ceriux
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Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

blender question

Post by ceriux »

i know theres a mdl export tool but has it been updated? i've been learning blender 2.8 was curious if there was an updated export tool that i could mess around with.
frag.machine
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Joined: Sat Nov 25, 2006 1:49 pm

Re: blender question

Post by frag.machine »

I don't know if anyone is keeping those plugins up to date (never used Blender), but in your place I would export my Blender model to .md3 and then convert it to .mdl using Noesis, or even use directly the .md3 if your engine of choice is FTE or other supporting the format.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
Spike
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Re: blender question

Post by Spike »

you might want to use iqm instead, if you were targetting fte (or dp). the iqm sdk is apparently updated for blender 2.8 too.
either that or the .glb (or .gltf2) format (with fte's 'models' plugin providing a loader for that format, along with an exporter bundled with blender 2.8 iiuc).
ceriux
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Location: Indiana, USA

Re: blender question

Post by ceriux »

well the reason i keep to mdl is so that my models stay usable by any engine. however exporting to md3 then converting might be the best bet.
madf0x
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Re: blender question

Post by madf0x »

ceriux
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Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Re: blender question

Post by ceriux »

JasonX
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Joined: Tue Apr 21, 2009 2:08 pm

Re: blender question

Post by JasonX »

holy shit thats awesome. finally a good pipeline
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