NVIDIA RTX Technology real time ray tracing demo

Discuss programming topics that involve the OpenGL API.
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frag.machine
Posts: 2121
Joined: Sat Nov 25, 2006 1:49 pm

NVIDIA RTX Technology real time ray tracing demo

Post by frag.machine »

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
toneddu2000
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: NVIDIA RTX Technology real time ray tracing demo

Post by toneddu2000 »

I wonder how many years will pass before this will be considered as a standard technique. I don't say for games, but at least for 3d rendering applications. Since many companies has launched their version of "realtime rendering" (Blender with Eevee, Octane with Brigade, etc.)which essentually rely on bi-directional path tracing, a realtime raytracing solution would (probably) overhaul the other technologies
Meadow Fun!! - my first commercial game, made with FTEQW game engine
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