Is there a way to make a vp-parallel sprite to rotate ? (let's say I want to make a spinning vortex teleporter)
Would something like this work ? (this is BTW a neat trick to make rotating BSP models without custom QuakeC):
If currently this is unsupported, please consider adding the feature ? Please please ?
Code: Select all
self.avelocity_z = 100; self.nextthink = time + 999999;