FTE - how to rotate a sprite ?

Discuss programming topics for the various GPL'd game engine sources.
Post Reply
frag.machine
Posts: 2121
Joined: Sat Nov 25, 2006 1:49 pm

FTE - how to rotate a sprite ?

Post by frag.machine »

Hi Spike,

Is there a way to make a vp-parallel sprite to rotate ? (let's say I want to make a spinning vortex teleporter)
Would something like this work ? (this is BTW a neat trick to make rotating BSP models without custom QuakeC):

Code: Select all

 
self.avelocity_z = 100;
self.nextthink = time + 999999; 
If currently this is unsupported, please consider adding the feature ? Please please ? :P
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
Post Reply