Hot-reload progs.dat?
Hot-reload progs.dat?
Does any custom engine support ho-reloading of progs.dat?
Re: Hot-reload progs.dat?
alias hotreload "save hot;load hot"
bind f5 hotreload
that said, fte has an 'applycompile' command that basically saves+reloads only the qcvm, which means non-qc stuff like frikfile handles don't get wiped, but personally I usually just restart the map instead as its just more consistent.
bind f5 hotreload
that said, fte has an 'applycompile' command that basically saves+reloads only the qcvm, which means non-qc stuff like frikfile handles don't get wiped, but personally I usually just restart the map instead as its just more consistent.
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Re: Hot-reload progs.dat?
what the..wow..every day this engine makes me say..wow!Spike wrote:that said, fte has an 'applycompile' command that basically saves+reloads only the qcvm, which means non-qc stuff like frikfile handles don't get wiped, but personally I usually just restart the map instead as its just more consistent.
Meadow Fun!! - my first commercial game, made with FTEQW game engine