The more I see your skills the more I think you'd be the man for a very important update to FTE.
I'm talking about dynamic parallel lights (dynamic sun lights) and Visual Studio solution.
with just(?!?) these 2 additions (and with the work I'm doing right now on gamecode) FTE would look not anymore as a Quake engine, but as a game engine on its own.
I know I said that many times, probably too many times, but it's because I strongly believe in what I'm saying.
The cool part is that there are open source engines like
Tesseract that have all the rendering features we'd need (GI,AO,dynamic sun lights,etc) but unfortunately it's impossible to find someone that wants to implement them. Same story for Visual Studio solution. Right now, to compile FTE on windows, you have to download idontknowhowmanygigsof cigwin64(32 version WON'T work) and use an external editor to see project files. Visual studio doesn't work on compilation. As I'm writing I noticed that Spike added cmake support in v5217 release but not sure it would work. Anyway (since 60/70% of devs use Windows) a .sln file for VS2015/2017 would be great
