Sprite-based weapons

Discuss programming in the QuakeC language.
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JasonX
Posts: 422
Joined: Tue Apr 21, 2009 2:08 pm

Sprite-based weapons

Post by JasonX »

I'm converting some Doom weapons to my Quake mod and i'm curious on how to do this the best way. I'm using a single plane as my weapon model, but i have no idea on how to make the sprite animations work. I'm using FTE, btw.
silverjoel
Posts: 52
Joined: Thu Sep 30, 2010 6:46 am

Re: Sprite-based weapons

Post by silverjoel »

JasonX
Posts: 422
Joined: Tue Apr 21, 2009 2:08 pm

Re: Sprite-based weapons

Post by JasonX »

Can FTE render SPRs as a model, just like DP? I've been following the one-model per-frame approach, but i don't think this is the best way to do it.
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