not *exactly* QC

Discuss programming in the QuakeC language.
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hondobondo
Posts: 207
Joined: Tue Sep 26, 2006 2:48 am
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not *exactly* QC

Post by hondobondo »

i'm trying to do something very strange, at least for me
i found this mod somewhere in my quake folder: Quake to Wolf, which uses wolf3d sprites in the quake engine. i got them converted to the correct palette, but they're upside down. also, they're very small. i know darkplaces can resize them in game, but how do i flip them over. fimg can flip them, but it removes the alpha channel (or whatever it is that removes the sprite background in game)
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hondobondo
Posts: 207
Joined: Tue Sep 26, 2006 2:48 am
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Re: not *exactly* QC

Post by hondobondo »

nevermind
Image
closed fimg, loaded it up again and the sprite was upside down. so i flipped it. this is so cool
hondobondo
Posts: 207
Joined: Tue Sep 26, 2006 2:48 am
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Re: not *exactly* QC

Post by hondobondo »

this is a problem. i can flip this sprite in fimg but the first frame stays upside down. if i export the first frame then flip it then import it, its still upside down. if i flip the first frame, then flip it, then reopen it, its still upside down. huh

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ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Re: not *exactly* QC

Post by ceriux »

I'll check it out asap
hondobondo
Posts: 207
Joined: Tue Sep 26, 2006 2:48 am
Contact:

Re: not *exactly* QC

Post by hondobondo »

ceriux wrote:I'll check it out asap
awesome
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