Dude.toneddu2000 wrote: Instead, they do this, (...)
http://valvesoftware.com/games/quake
What makes you think valve.software is a domain owned by Valve?
Dude.toneddu2000 wrote: Instead, they do this, (...)
Given how much their arseholes puckered over this latest malware, which caused them to release a patch for XP and their overt attempts at distancing of themselves from the NSA, it really wouldn't surprise me at all to find out that they were actually working hand-in-hand all this time. The XP patch is probably some sort of attempt to avoid any potential legal liability, without actually admitting to having any. (Since some of these malware hits could actually cause people to die and all... )revelator wrote: To me this all smells like NSA has had a rather large finger in regards to MS writing holes they can exploit, atm it seems atleast only XP and older OS'es are hit, but i would bet a million dollars against them if they think it wont affect newer versions of windows in the future, especially with the money involved.
Problem is, you can blame Microsoft partially for this. Their insistence on making "everything easy" for any dumb/lazy user to set up a Windows machine (specially servers) led them to dangerous defaults regarding configurations, specially exposed services and ports for the outer world. It required they feel the heat for some very nasty exploits (slammer anyone ?) to change, but unfortunately XP and 2003 Server still had some very insecure defaults.Baker wrote:Wannadecryptor spread through port 445. You aren't supposed to have open ports facing the internet if you are business.
It won't end until businesses end up fined for poor security.
No business should have ports available to the internet. And they do it all the time, and people's credit card numbers, bank info, passwords, identifications get stolen ... but it is buried on page 8 of news.
People in Florida liked to feed the alligators, but it made alligators seek out people.
It stopped when they made feeding alligators a crime with 60 days jail and a $5000 fine for repeat offenders.
Fine some of these businesses or put some people in jail and they'll stop having sloppy security practices.
Yeah, you're right, I always thought it was a second domain from Valve but I never paid attention to the .software part, well.. never mind! But the hints about the trilogy you'll find them on original site too!Spirit wrote:Dude.toneddu2000 wrote: Instead, they do this, (...)
http://valvesoftware.com/games/quake
What makes you think valve.software is a domain owned by Valve?
Try 90-100% to blame.frag.machine wrote: Problem is, you can blame Microsoft partially for this. Their insistence on making "everything easy" for any dumb/lazy user to set up a Windows machine (specially servers) led them to dangerous defaults regarding configurations, specially exposed services and ports for the outer world. It required they feel the heat for some very nasty exploits (slammer anyone ?) to change, but unfortunately XP and 2003 Server still had some very insecure defaults.
Ouch. Well, Doom Eternal is coming soon enough, so maybe this was just a one hit miss for them. No bots for singleplayer would be a dealbreaker for me.toneddu2000 wrote:Well, it seems that Quake Champions is getting lowest score in Id games history, at least on Steam. I quickly read some comments and 80% of criticisms are regarding poor net code and sh*tt* servers.
Plus, it seems (I didn't buy it yet) that no bot AI mode has been implemented
sure, but Id seems not Id anymore to me.. but, yeah, I think it would be a lot of fun anyway. As much I had fun play 2016 DOOM, I'll sure have fun play Eternal, but it doesn't feel "genuine Id product" at all.. but probably it's just my opinionDoom Eternal is coming soon enough, so maybe this was just a one hit miss for them.
Makes sense since it's based on DOOM 2016 codebase. The network part of this engine wasn't exactly... good. Not a deal breaker for sp DOOM but unforgivable in a multiplayer focused game.toneddu2000 wrote:Well, it seems that Quake Champions is getting lowest score in Id games history, at least on Steam. I quickly read some comments and 80% of criticisms are regarding poor net code and sh*tt* servers.
Plus, it seems (I didn't buy it yet) that no bot AI mode has been implemented
Agreefrag.machine wrote: Makes sense since it's based on DOOM 2016 codebase. The network part of this engine wasn't exactly... good. Not a deal breaker for sp DOOM but unforgivable in a multiplayer focused game.