Fun names and skins in FrikBotX

Discuss programming in the QuakeC language.
frag.machine
Posts: 2126
Joined: Sat Nov 25, 2006 1:49 pm

Re: Fun names and skins in FrikBotX

Post by frag.machine »

IIRC someone (jitspoe?) wrote a command line util that could be used for this. Search the threads in this forum and you'll find the link to download.

The easiest (not the more correct tho) way to fix the problem would be force the .skin field to 0 in ThrowHead(). This way everyone gets the vanilla player head skin when gibbed.

I will check if I still have the generic gibbed head model somewhere in my disks, that would look correct for pretty much any player skin.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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