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SuperQot

Posted: Wed Apr 01, 2015 10:29 am
by Max_Salivan
http://superhotgame.com/SUPERQOT/

https://www.youtube.com/watch?v=ciBgg-Fuf0o

Good parody on superhot game.
On Darkplaces engine.

Re: SuperQot

Posted: Sun Apr 05, 2015 8:47 am
by jitspoe
Interesting -- haven't actually tried superhot, but this concept feels a little strange in Quake. Quake isn't exactly a game where you ever stand still...

Re: SuperQot

Posted: Tue Apr 07, 2015 6:05 am
by mankrip
Quite a cool way to toggle slow motion, trading maneuverability for reflex.

Re: SuperQot

Posted: Tue Apr 07, 2015 11:58 am
by Jay Dolan
You'd have to refactor the hit-scan weapons (shottys, shaft?) to use projectiles in order for this to be fun / challenging imo. Still, a clever little parody and it does look fun / cool.