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SuperQot
Posted: Wed Apr 01, 2015 10:29 am
by Max_Salivan
Re: SuperQot
Posted: Sun Apr 05, 2015 8:47 am
by jitspoe
Interesting -- haven't actually tried superhot, but this concept feels a little strange in Quake. Quake isn't exactly a game where you ever stand still...
Re: SuperQot
Posted: Tue Apr 07, 2015 6:05 am
by mankrip
Quite a cool way to toggle slow motion, trading maneuverability for reflex.
Re: SuperQot
Posted: Tue Apr 07, 2015 11:58 am
by Jay Dolan
You'd have to refactor the hit-scan weapons (shottys, shaft?) to use projectiles in order for this to be fun / challenging imo. Still, a clever little parody and it does look fun / cool.