[FTEQW]Fake reflections via cubemaps

Discuss the creation of various model formats for Quake engines, and related matters to modeling.
toneddu2000
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: [FTEQW]Fake reflections via cubemaps

Post by toneddu2000 »

thanks xaGe! I'll hope to update fteskel, with these new cubemaps reflections, this week!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
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