FTEQW - Models disappear with view angle change
Posted: Sun Feb 08, 2015 11:06 pm
Hi guys, I noticed that new version of FTEQW has a bug that makes models disappear when player turn around them keep looking at them(like if you strafe and keep the aim on an enemy). The model suddenly disappears, and, when you complete a 180°(approximately) circle around it, the model re-appears again!
This bug doesn't not affect misc_model models in q3bsp maps but only model (no matter if .mdl, .md3 or iqm) spawned by code, like this:
I noticed that revision #4831 works okay but, from #4832 and up, every release (even last one) contains this bug. So I downloaded EVERY release, compiled it and I discovered that the last one free from this bug is #4831. So I tried to restore every file changed from 4831 to 4832 but with no luck. I restored all these files
But nothing changed!
I spent 8 hours on this procedure and I'm completely wasted!
I noticed that Spike in revision #4832 made a lot of changes (even a stub for Bullet Physics inclusion, woo!), one of them is fixing stereoscopic vision. Since this bug appears when player moves around object keep looking at it, I thought that it could be the cause of the mess but with no luck.
Anyone could help?
Thanks in advance!
Code: Select all
void example_map1()
{
precache_model("models/test.iqm");
setmodel(self,"models/test.iqm");
setsize (self, VEC_HULL2_MIN, VEC_HULL2_MAX);
}
Code: Select all
changed /trunk/engine/server/sv_send.c
changed /trunk/engine/server/sv_sys_win.c
changed /trunk/engine/client/cl_ui.c
changed /trunk/plugins/plugin.c
changed /trunk/engine/client/sys_linux.c
changed /trunk/engine/client/cl_screen.c
changed /trunk/engine/common/sys.h
changed /trunk/engine/libs/mingw64-libs/libogg.a
changed /trunk/engine/libs/mingw64-libs/jmorecfg.h
changed /trunk/engine/client/sys_droid.c
changed /trunk/plugins/plugin.h
changed /trunk/engine/qclib/qcc_pr_comp.c
changed /trunk/engine/common/vm.h
changed /trunk/engine/libs/mingw64-libs/zlib.h
changed /trunk/engine/client/cl_demo.c
changed /trunk/engine/gl/gl_draw.c
changed /trunk/engine/web/fs_web.c
changed /trunk/engine/common/world.h
changed /trunk/engine/client/m_multi.c
changed /trunk/engine/libs/mingw64-libs/libjpeg.a
changed /trunk/engine/client/view.c
changed /trunk/engine/qclib/cmdlib.h
changed /trunk/engine/dotnet2005/ftequake.vcproj
changed /trunk/engine/gl/gl_shader.c
changed /trunk/engine/common/fs_pak.c
added /trunk/engine/common/com_phys_bullet.cpp
changed /trunk/engine/server/svq3_game.c
changed /trunk/engine/common/com_phys_ode.c
changed /trunk/engine/common/gl_q2bsp.c
changed /trunk/engine/server/sv_phys.c
changed /trunk/engine/qclib/progsint.h
changed /trunk/engine/server/sv_mvd.c
changed /trunk/engine/qclib/qcc.h
changed /trunk/engine/common/mathlib.c
changed /trunk/engine/libs/mingw64-libs/libz.a
changed /trunk/engine/qclib/qcc_cmdlib.c
changed /trunk/engine/common/mathlib.h
changed /trunk/engine/client/snd_al.c
changed /trunk/engine/qclib/pr_exec.c
changed /trunk/engine/gl/gl_vidcommon.c
changed /trunk/engine/qclib/progslib.h
changed /trunk/engine/common/fs_win32.c
changed /trunk/engine/libs/mingw64-libs/jerror.h
changed /trunk/engine/common/plugin.c
changed /trunk/engine/libs/mingw64-libs/zutil.h
changed /trunk/engine/web/sys_web.c
changed /trunk/engine/gl/gl_model.h
changed /trunk/engine/client/keys.c
changed /trunk/engine/server/svq2_game.c
changed /trunk/engine/gl/gl_rmain.c
changed /trunk/engine/client/cl_input.c
changed /trunk/engine/server/savegame.c
changed /trunk/engine/qclib/pr_comp.h
changed /trunk/engine/libs/mingw64-libs/zconf.h
changed /trunk/engine/http/ftpserver.c
changed /trunk/engine/client/client.h
changed /trunk/engine/libs/mingw64-libs/libvorbis.a
changed /trunk/engine/qclib/qccmain.c
changed /trunk/engine/client/cl_parse.c
changed /trunk/engine/client/cl_tent.c
changed /trunk/engine/server/sv_ccmds.c
changed /trunk/engine/client/pr_csqc.c
changed /trunk/engine/client/clq2_ents.c
changed /trunk/engine/client/sys_win.c
changed /trunk/engine/qclib/qcc_pr_lex.c
changed /trunk/engine/client/m_single.c
changed /trunk/engine/gl/shader.h
changed /trunk/engine/qclib/qccguistuff.c
changed /trunk/engine/client/net_master.c
changed /trunk/engine/libs/mingw64-libs/jversion.h
changed /trunk/engine/common/common.c
changed /trunk/engine/gl/glsupp.h
changed /trunk/engine/dotnet2005/ftequake.sln
changed /trunk/engine/common/cvar.c
changed /trunk/engine/common/q3common.c
changed /trunk/engine/client/renderer.c
changed /trunk/engine/qclib/initlib.c
changed /trunk/engine/server/progdefs.h
changed /trunk/engine/common/common.h
changed /trunk/engine/qclib/pr_multi.c
changed /trunk/engine/client/cl_pred.c
changed /trunk/engine/server/sv_ents.c
changed /trunk/engine/common/cvar.h
changed /trunk/engine/client/m_mp3.c
changed /trunk/engine/common/qvm.c
changed /trunk/engine/gl/r_bishaders.h
changed /trunk/engine/libs/mingw64-libs/jpeglib.h
changed /trunk/engine/client/sys_sdl.c
changed /trunk/engine/client/image.c
changed /trunk/engine/client/render.h
changed /trunk/engine/server/sv_main.c
changed /trunk/engine/client/r_2d.c
changed /trunk/engine/libs/mingw64-libs/libvorbisfile.a
changed /trunk/engine/client/cl_ents.c
changed /trunk/engine/common/net_chan.c
changed /trunk/engine/client/pr_skelobj.c
changed /trunk/engine/client/textedit.c
changed /trunk/fteqtv/protocol.h
changed /trunk/engine/qclib/execloop.h
changed /trunk/engine/client/cl_main.c
changed /trunk/engine/client/cl_plugin.inc
changed /trunk/engine/server/server.h
changed /trunk/engine/server/sv_init.c
changed /trunk/engine/common/fs_zip.c
changed /trunk/engine/common/com_mesh.c
changed /trunk/engine/client/pr_menu.c
changed /trunk/engine/qclib/pr_edict.c
changed /trunk/engine/shaders/glsl/default2d.glsl
changed /trunk/engine/common/pr_common.h
changed /trunk/engine/client/merged.h
changed /trunk/engine/common/com_mesh.h
changed /trunk/engine/common/bothdefs.h
changed /trunk/engine/server/sv_user.c
changed /trunk/engine/server/net_preparse.c
changed /trunk/engine/server/pr_cmds.c
changed /trunk/engine/server/world.c
changed /trunk/engine/common/protocol.h
changed /trunk/engine/server/sv_sys_unix.c
changed /trunk/engine/common/fs.c
changed /trunk/engine/client/pr_clcmd.c
changed /trunk/engine/common/fs_stdio.c
changed /trunk/engine/qclib/comprout.c
changed /trunk/engine/gl/gl_screen.c
changed /trunk/engine/common/pr_bgcmd.c
changed /trunk/engine/common/fs.h
changed /trunk/engine/qclib/qccgui.c
changed /trunk/engine/server/progs.h
I noticed that Spike in revision #4832 made a lot of changes (even a stub for Bullet Physics inclusion, woo!), one of them is fixing stereoscopic vision. Since this bug appears when player moves around object keep looking at it, I thought that it could be the cause of the mess but with no luck.
Anyone could help?
Thanks in advance!