[FIXED2] It's fully working now, just as I have it here. If you're running into trouble, upgrade to the latest build!
Hi there, I was trying to get this solved with Spike's help in the irc before, I got a little ways down the road but now I'm stuck again.
I'm trying to figure out how to do custom particles in FTEQW (More specifically in CSQC), the problem is that I keep trying to use a custom particle set and it keeps on not wanting to show me anything.
I've gotten as far as receiving an event from the server to create a particle effect and display it in the client renderer, this works fine with the classic particle set built into FTE. However, even if I specifically register a particle effect with particleeffectnum(); it still doesn't want to show anything.
For example, I've been trying to use haze's particle set as a test. In CSQC_Init(); , I put the following:
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TE_ESPLODE = particleeffectnum("haze.te_explode");
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pointparticles(TE_ESPLODE, loc);
Does anybody know how I can get my custom esplosions?