Please guys help me!
EDIT: An hardcoded solution (search for password 'foobar' in protected.pk3) would be still great! Thanks!
Please guys, let's try to not psycho-analyze people, I don't know why he wants that, but the only thing I know is that he'll not make his models available to me if I didn't find a solution, so I'm pretty forced to do it!Spirit wrote:Sorry, but that is an idiotic viewpoint of him. You can pretty extract everything from every game ever, often easily. How on earth does he want things to be instead?
Well, I'd do something like this:Spirit wrote:What prevents someone to simply check what password your engine uses?
None of them, he lives selling 3d models, like a IKEA lives selling fornituresEither he wants to help you out, or he doesn't. He ain't gettin' rich either way
Jay Dolan wrote:Edit: Wait a minute, you're selling your Quake-based game? Do you have a commercial license for idTech, or are you selling an open source game?
As Spike already told you, pk3 == zip. There are *tons* of tools on the internet to simply brute force crack password protected .zip files, so, no real protection.toneddu2000 wrote:Hy guys, I asked a modeler to do some models for my game but he said "I don't feel confortable to know that everyone that buys your game can unzip data archives and see/use my models". Which, of course, seen from a external freelance modeler point of view is not so unreasonable. So, I''m asking you engine gurus, there's a way to tell the engine (I use FTEQW) to search for a password (at least for a specific .pk3 file) before open a .pk3 archive?
Please guys help me!
EDIT: An hardcoded solution (search for password 'foobar' in protected.pk3) would be still great! Thanks!
That would be an idea!frag.machine wrote:you better find another less pretentious/neurotic artist. Because don't matter what you do, people WILL break any "protection" you use and he will blame you in the end.
But, there's any difference between PAK and PK3? Can I put inside same contents right? Or there are some file-type restrictions/limitations?Spike wrote:you could just use a pak instead, which do require more specialist tools to read+write properly.
That could be a solution, but a very complicated one!Spike wrote:if you're really desperate, you can use/make a filesystem plugin, an example is the mpq filesystem plugin
No, but that's not my intentSpike wrote:so you can't really get away from the gpl
Completely agree, but, what should I do?Spirit wrote:You can't technically limit this. Instead, the model is protected by copyright and that should really be enough in my opinion.
Yeah, that could be a solution too, thanks!Baker wrote:one possibiility rather that going to all that trouble is to skip all of that and overwrite some of the bytes in the zip file to cause it to be invalid.
Sounds like "dog ate my homework".toneddu2000 wrote:I tried to post yesterday night but forums site always replied with a "connection time timeout" error
I swear teacher, my homework was there a minute ago!Sounds like "dog ate my homework".
Same here. At first I thought it was my connection, but all other sites I use to visit were loading normally. Tried to access from work and confirmed the problem was in the site. Either there's something b0rked at the server side, or I3D is under some kind of DoS attack (still a bit sluggish right now, but at least is working).toneddu2000 wrote:I swear teacher, my homework was there a minute ago!Sounds like "dog ate my homework".![]()
No seriously, anyone experienced a tremendous latency last night (from about 11:00 greenwich time). Yesterday, instead, in the morning, forums.inside3d was a blank page.
No one else?
Probably. I thought same thingfrag.machine wrote: or I3D is under some kind of DoS attack
Impossible ? Not really.toneddu2000 wrote:[NOWBACKONTOPIC]What do you think about create a password-locked control mechanism in quakec? That would be impossible, useless, slowAsHell right? right? right?[/NOWBACKONTOPIC]