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[DarkQuake][RELEASED/WIP] Nazi Zombies Portable

Posted: Wed Dec 31, 2014 1:10 am
by Jukki
Image

The PSP is back, and this time it got better.

Presenting, in works for years. We present the first "proper" version of nazi zombies portable, for PSP.

Written from completely new fresh engine source and nothing but a empty text file for qc, this version is aimed to be more stable and playable, with great user interface. Instead of old clunky and buggy release.

Nazi Zombies Portable aims to recreate the Nazi Zombies experience from CoD: WaW into the Quake engine, making it playable on the Hand-Held PlayStation Portable Console (Does not require Custom Firmware ) and can be easily played on just about ANY computer out there (Even Windows 98!). For those who don't know what Nazi Zombies is about.... Nazi Zombies is a gamemode in Call of Duty: World at War.
Nazi Zombies consists of up to four people (PSP Version does not support multiplayer right now) in survival against endless hordes and waves of "Nazi Zombies". Each wave the rounds get harder and harder, and you get points for barricading walls and killing zombies. You use the points to buy guns or you can spend them on the mystery box where you get a random gun in return. We are constantly working very hard on this mod, so check us out at our forums.

Our moddb page with more info can be found from here: http://www.indiedb.com/games/nazi-zombies-portable



This reboot was mainly done so we could finally rest on the idea that we actually released the game like we wanted. This version is more of a Demo, it still does not have everything we want it to have, but it is damn near perfect of it. You can play on classic Nacht Der Untoten, and the game can be surprisingly hard on higher rounds. Protip, Thompson is going to be your friend.



Current released PSP version (1.0 Demo): http://www.indiedb.com/games/nazi-zombi ... ble-10-psp
(source: http://www.indiedb.com/games/nazi-zombi ... ource-code)

Current released PC version: TBA

Right now our main focus was solely on the psp version, and we have changed the protocol between engine and qc quite alot so it wont out of the box work on other engines. I am in progress of porting it in to fitzquake. For now you can use emultor like PPSSPP (http://www.ppsspp.org/) to try it on PC.

Re: [DarkQuake][RELEASED/WIP] Nazi Zombies Portable

Posted: Wed Dec 31, 2014 8:54 am
by Baker
4 years after our initial release
Your persistence is admirable! :D

Re: [DarkQuake][RELEASED/WIP] Nazi Zombies Portable

Posted: Wed Dec 31, 2014 9:16 am
by Jukki
Well this projecr has been quite life changing for some of us. For example because of it, I am now studying computer science in university and I love it. Wouldnt be here without it.

Re: [DarkQuake][RELEASED/WIP] Nazi Zombies Portable

Posted: Wed Dec 31, 2014 10:11 am
by Baker
Jukki wrote:Well this projecr has been quite life changing for some of us. For example because of it, I am now studying computer science in university and I love it. Wouldnt be here without it.
I can code very unusual things that seem impossible that I should even know how to do, mostly because of engine development + several platforms like the Mac and PSP and such.

Were it not for working on Quake engines, I wouldn't know any of it.

So I would definitely agree.

Re: [DarkQuake][RELEASED/WIP] Nazi Zombies Portable

Posted: Wed Dec 31, 2014 8:11 pm
by PrimalLove
Unable to download right now for some reason but looking forward to trying this soon. I really have forgotten about all the great indie titles like this that are on the PSP! I should really pick one of them up for this type of entertainment. ;) But thanks for updating us on this work and I'll leave some feedback as soon as I can! Good luck @ university! Computer Science is the best! Congrats on that decision! :)

Re: [DarkQuake][RELEASED/WIP] Nazi Zombies Portable

Posted: Fri Jan 02, 2015 8:08 pm
by xaGe
I had played an earlier version of this when I still had a psp. Its nice you guys stayed with it after all this time.

Re: [DarkQuake][RELEASED/WIP] Nazi Zombies Portable

Posted: Sat Jan 03, 2015 8:59 pm
by Spiney
I watched some of the videos on moddb. Really like what you did with all the view animation, like you said, really goes beyond that Quake feeling. I'll need to play around with this :D