Been slowly modding in my spare time, which doesn't happen too incredibly often. Working on ragdolls in Quake.
No extensions needed. Just multiple models and good ole Quake physics action. Wish I had a good video of it in action. Can anyone suggest a good program to video this?
Disclaimer: These aren't high quality ragdolls. I will never claim they are. The effect is quite nice though. Best option I could come up with without switching model formats and tossing a shit ton of extensions on the mod.
DP can record straight to compressed Theora video I think. Will look awful though. reQuiem has incredibly easy video capture (haven't tested it on Windows myself). Just make sure VSync is off and it will be only limited by your harddisk speed. Here is a slightly out of date but hopefully working beta: http://chunk.io/f/d0bf59d08b5c4d8692ad30df8b7e9bb6
Just record a demo, then "capturedemo demoname" and it will write an uncompressed AVI. Yes, those get big. Just compress them later on. If you are on Linux, just use ffmpeg+x264: "ffmpeg -i movie.avi -acodec libmp3lame -ab 192k -vcodec libx264 -preset slow -crf 20 movie.mkv"
It also has a builtin spawn command so you could easily populate the map
Yes, easily done for monsters. That's after I get it how I want it. I will release this when completed.
Quick QC question:
What would be the best way to have an entity "circle" another entity while being affected by gravity and velocity? It should be a straight line on a set distance. Tracelines aren't working too well for me. All my entities are movetype_bounce currently.
Great addition Error! I can't wait to see more! What kind of models are? IQM?
I use Kazam Screencaster on Ubuntu and it records DP very well
Keep up the good worK!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
The model format is mdl. I don't want to use movetype_follow. It won't work any better than the way I'm already doing this. I'm trying to find a good way for an entity to orbit another entity in a fixed distance while being affecting by velocity and gravity.