Ah,ok got it, thanksAPI would be a description how it works.
[Storm Engine 2][dev] Phaeton
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- Posts: 1395
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
Re: [Storm Engine 2][dev] Phaeton
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: [Storm Engine 2][dev] Phaeton
More goodies - self-driving vehicle, hijackable!
Full video: https://www.youtube.com/watch?v=OLvye9O7Yx0
Full video: https://www.youtube.com/watch?v=OLvye9O7Yx0
Re: [Storm Engine 2][dev] Phaeton
The pysics are nice, did D3 come with vehicle physics?
About visuals; are you going to give the particle effects the cartoony treatment? It looks pretty ace on the muzzle flash.
About visuals; are you going to give the particle effects the cartoony treatment? It looks pretty ace on the muzzle flash.
Re: [Storm Engine 2][dev] Phaeton
pSpiney wrote:The pysics are nice, did D3 come with vehicle physics?
About visuals; are you going to give the particle effects the cartoony treatment? It looks pretty ace on the muzzle flash.
It's really hard to get particles look like in anime. I'll try my best, but most likely it will be a compromise between anime look and regular look. Muzzle flash will be most likely redone to match general look, for consistency.
Yeah, it's standard Doom 3 physics. There is no separation between vehicle physics and some other physics. It's the same physics Kinda like if DP used ODE and ODE only for everything
Re: [Storm Engine 2][dev] Phaeton
I understand this is being built upon the Doom 3 BFG version of the engine? Or have you used RBDoom 3 as a basis?
Re: [Storm Engine 2][dev] Phaeton
We used RBDoom 3 BFG (earlier version) as foundation, but improved it greatly. Technically it's still Doom 3 BFGhogsy wrote:I understand this is being built upon the Doom 3 BFG version of the engine? Or have you used RBDoom 3 as a basis?
The engine is now titled as Storm Engine 2 (working title): http://www.indiedb.com/engines/storm-en ... king-title