One thing boring about Q3 is that it only does one light, and one light direction only, given by a light grid. Competing UnrealEngine1 had a much diverse lighting system. It's still a huge step up from id tech2 and its fixed lighting vector though
I could try to fetch from an origin offset opposite to the light direction and sample the lightgrid from that for a directedLight2/lightDir2... right?
Discuss programming topics for the various GPL'd game engine sources.
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