It's more of a 'hardware preservation' kind of thing. Also some people are wacky and think the Voodoo looked better because it eliminated the dithering every other card had (despite some cards supporting 32bpp, that bit depth wasn't available in most early 3d accelerated games as a choice. )
Also remember - 3d
accelerator. 3dfx gained the marketshare early because for once it actually lived up to that word. People were willing to compromise image quality for it, despite earlier S3 ViRGE, GLint and Millenium looking cleaner.
RetroArch version
There's also some other shader ideas...
- PowerVR alpha blend texture shader (resample 16x, Nearest texture filter on alpha channel, RGBA4444 the texture AND the modulated alpha)
- ATI Rage error diffusion table dither shader (all cards from Rage to Radeon 7500 had this. 8500 only has it in blending functions)
- Nvidia box 'dither' shader (all cards from Riva TNT up to Geforce7 had this)