Getting errors out of ezquake on a mod returning "R_DrawViewModel: bad modelindex" errors.
Weird part is when you first connect ezquake it comes back with the error.
Do a reconnect with client still active it will connect the server mod and run just find (at least far as I can tell).
Any way to setup ezquake client to tell what model it does not like or what?
Thanks for any help given.
Any to tell what model ezquake is crashing on?
Re: Any to tell what model ezquake is crashing on?
make sure you're not calling the precache builtin mid-game.
FTE is fine with it though, so will accept it just fine if your code does it.
assuming you're using an FTE server, set developer to 1 on the server. this will result in some sort of 'Delayed model precache: foo.mdl' print, presumably when a client first connects.
FTE is fine with it though, so will accept it just fine if your code does it.
assuming you're using an FTE server, set developer to 1 on the server. this will result in some sort of 'Delayed model precache: foo.mdl' print, presumably when a client first connects.
Re: Any to tell what model ezquake is crashing on?
Yup mod is running off a FTE server. Will try that thanks.Spike wrote:make sure you're not calling the precache builtin mid-game.
FTE is fine with it though, so will accept it just fine if your code does it.
assuming you're using an FTE server, set developer to 1 on the server. this will result in some sort of 'Delayed model precache: foo.mdl' print, presumably when a client first connects.