BSP2 and Darkplaces
Posted: Sat Aug 03, 2013 2:13 pm
I feel certain I've discussed this somewhere else, but a cursory search hasn't found it and, anyway, I think it's an interesting topic all of its own. Anyway, I'm basically trying to compile my level, which is DirectQ compatible BSP2, to a Darkplaces compatible BSP2. Previous attempts have failed. I understand that I need to use hmap2. My current .bat file I use to do the DQ BSP2 compiling is this:
Cheers, ajay
What would I change for using hmap2, do I run it in the same way as the individual programs or just once?@echo off
echo ==================================
echo earthQUAKE map compiler batch file
echo ==================================
echo.
echo ---------------------
echo Run TxQBSP2
echo ---------------------
echo.
"c:\Games\idSoftware\Quake Utilities\worldcraft\q1tools\TxQBSP2.EXE" "c:\Games\idSoftware\Quake Maps\earthquake\equake.map"
echo.
echo ---------------------
echo Run LightBSP2
echo ---------------------
echo.
"c:\Games\idSoftware\Quake Utilities\worldcraft\q1tools\LightBSP2.EXE" -extra "c:\Games\idSoftware\Quake Maps\earthquake\equake.bsp"
echo.
echo ---------------------
echo Run WVisBSP2
echo ---------------------
echo.
"c:\Games\idSoftware\Quake Utilities\worldcraft\q1tools\WVisBSP2.EXE" -fast "c:\Games\idSoftware\Quake Maps\earthquake\equake.bsp"
echo.
echo ---------------------
echo Move to eQ dir
echo ---------------------
COPY "c:\Games\idSoftware\Quake Maps\earthquake\equake.bsp" "c:\Games\idSoftware\QUake\earthquake\maps"
COPY "c:\Games\idSoftware\Quake Maps\earthquake\equake.lit" "c:\Games\idSoftware\QUake\earthquake\maps"
echo.
echo ---------------------
echo Final msgs
echo ---------------------
echo.
echo equake.bsp compilation completed successfully!
echo.
pause
Cheers, ajay