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Quakespasm-Rift

Posted: Thu Aug 01, 2013 8:52 am
by Spirit
phobos forked Quakespasm for the Oculus Rift and there is heavy development going on at https://github.com/phoboslab/Quakespasm-Rift

Maybe some of you would like to keep an eye on it to make sure the engine is not going into an unique incompatible direction? From what I see they are doing a great job to avoid that but some of you guys have an unmatchable (wow, I am dripping...) lot of experience with Quake engines and could surely support this project.

Re: Quakespasm-Rift

Posted: Fri Aug 02, 2013 2:25 am
by Baker
Thanks for the heads up on the news.

I don't have the kind of time I used to have to keep up with current events and this interests me.

Thanks, Spirit