Quakespasm-Rift
Posted: Thu Aug 01, 2013 8:52 am
phobos forked Quakespasm for the Oculus Rift and there is heavy development going on at https://github.com/phoboslab/Quakespasm-Rift
Maybe some of you would like to keep an eye on it to make sure the engine is not going into an unique incompatible direction? From what I see they are doing a great job to avoid that but some of you guys have an unmatchable (wow, I am dripping...) lot of experience with Quake engines and could surely support this project.
Maybe some of you would like to keep an eye on it to make sure the engine is not going into an unique incompatible direction? From what I see they are doing a great job to avoid that but some of you guys have an unmatchable (wow, I am dripping...) lot of experience with Quake engines and could surely support this project.