So what actually is Decay? Decay is an upcoming first-person action game loosely based on the infamous Daikatana which was created by id Software legend John Romero. Decay's development team hopes to not only fix issues present in Daikatana's design but to also expand upon it to give you an incredibly fun experience in both multi-player and single-player. Additionally Decay makes use of our Katana engine which is based on the widely used FitzQuake engine but heavily modified for SDL support, OpenAL support and advanced graphical capabilities while also taking advantage of our own platform-independent library "GIPL" that is used for both the engine and tools for multi-platform support. The list of changes is fairly large but there's a considerable amount of documentation that will be released with the project to detail these new features for both developers and users.
So who's worked/working on Decay?
- Mark "hogsy" Sowden (Lead Programmer/Level Designer/Texture Artist)
- Marco "Eukos" Hladik (Level Designer/Texture Artist/Gameplay Programmer) (x)
- Michael Quinn (Sound Designer)
- Pavomba (Level Designer) (x)
- Solemnwarning (Programmer)
- Theeketel (Music Artist)
- SavageX (Level Designer)
- Sly B (Concept Artist)
IndieDB - http://www.indiedb.com/games/openkatana
Bug Tracker - http://oldtimes-software.com/tracker/
OldTimes Blog - http://oldtimes-software.com/blog/