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Nedd help with the Chase cam

Posted: Wed Apr 17, 2013 10:30 pm
by mofu23
I'm working on an project called PSPikmin that is a quake/kurok clone of the nintendo game Pikmin. I am, however, new to the whole coding ordeal. So for starters, can anyone help me with the chase cam so that when you press a button i goes behind the player.

Re: Nedd help with the Chase cam

Posted: Wed Apr 17, 2013 10:43 pm
by Baker
In the console or a config file like config.cfg or autoexec.cfg
alias +chase_on "chase_active 1"
alias -chase_on "chase_active 0"
bind mouse1 +chase_on
Pressing mouse1 and holding it will put camera behind player, releasing it will go back to normal.

Re: Nedd help with the Chase cam

Posted: Thu Apr 18, 2013 11:58 am
by drm_wayne
Better make the Chasecam in QC, with chase_active 1 you can look thru brushes and the playermodel "rotates" when looking up/down...

Re: Nedd help with the Chase cam

Posted: Sat Apr 20, 2013 1:56 am
by mofu23
drm_wayne wrote:Better make the Chasecam in QC, with chase_active 1 you can look thru brushes and the playermodel "rotates" when looking up/down...
how do i put the chasecam

Re: Nedd help with the Chase cam

Posted: Tue Apr 23, 2013 10:24 pm
by mofu23
Baker wrote:In the console or a config file like config.cfg or autoexec.cfg
alias +chase_on "chase_active 1"
alias -chase_on "chase_active 0"
bind mouse1 +chase_on
Pressing mouse1 and holding it will put camera behind player, releasing it will go back to normal.
Okay. i should have been a little bit more specific. In pikmin the player controls captin olimar in third person. the player can move front and back; side to side but the camera doesnt follow him. when you press the button. the camera moves from its position and goes behind the player. Kind of like when you play GTA and you turn the camera while driving a car but as you drive without rotating the camera moves behind the car. something like that but the camera need a button press to go behind.

Re: Nedd help with the Chase cam

Posted: Wed Apr 24, 2013 4:50 am
by Baker
There are QuakeC chase cam tutorials here:

http://www.inside3d.com/tutorials.php

Re: Nedd help with the Chase cam

Posted: Wed Apr 24, 2013 11:58 am
by drm_wayne
Here is a nice chasecam too:

ftp://ftp.fu-berlin.de/pc/games/idgames ... asecam.zip

Needs some changes for your project, but its one of my fav cameras 8)

Re: Nedd help with the Chase cam

Posted: Thu May 09, 2013 9:57 pm
by mofu23
drm_wayne wrote:Here is a nice chasecam too:

ftp://ftp.fu-berlin.de/pc/games/idgames ... asecam.zip

Needs some changes for your project, but its one of my fav cameras 8)
How can i add this to Kurok or Quake

Re: Nedd help with the Chase cam

Posted: Thu May 09, 2013 10:16 pm
by drm_wayne
mofu23 wrote:How can i add this to Kurok or Quake
by looking at the included qc sources and adding it to your own??? :lol:

Re: Nedd help with the Chase cam

Posted: Fri May 10, 2013 1:31 am
by frag.machine
mofu23 wrote:
drm_wayne wrote:Here is a nice chasecam too:

ftp://ftp.fu-berlin.de/pc/games/idgames ... asecam.zip

Needs some changes for your project, but its one of my fav cameras 8)
How can i add this to Kurok or Quake
I suggest you first to master Quake modding in the PC, where there are more development resources, engines full of cool features and experienced people to help.
Once you feel comfortable with things like compiling the game code to generate the progs.dat and make simple changes (like toying with the chasecam or weapons behavior), you could try to apply what you learned on the PSP.