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Multi-platform software quake, with increased map limits?
Posted: Fri Apr 12, 2013 9:35 pm
by JasonX
What's the best engine around to play in various platforms the latest maps with extended limits? Engoo?
Re: Multi-platform software quake, with increased map limits
Posted: Fri Apr 12, 2013 9:41 pm
by leileilol
haha, if multiplatform means dos and windows
Re: Multi-platform software quake, with increased map limits
Posted: Fri Apr 12, 2013 9:55 pm
by frag.machine
I'd suggest you pick 1 engine for windows, one for linux (maybe something for OSX too if you care to please the apple fans) and call it a day.
Anything else supporting any other OS will hardly support really big maps.
Re: Multi-platform software quake, with increased map limits
Posted: Fri Apr 12, 2013 9:56 pm
by frag.machine
leileilol wrote:haha, if multiplatform means dos and windows
I'd bet I could run engoo in a OS/2 DOS box too, so you can count it as "multi-platform".
Re: Multi-platform software quake, with increased map limits
Posted: Sat Apr 13, 2013 3:31 am
by Baker
DOS Box works on every platform, so Engoo's DOS version is the most multiplatform engine of them all.
Re: Multi-platform software quake, with increased map limits
Posted: Mon Apr 15, 2013 2:08 am
by JasonX
Doesn't ProQuake support software-mode?
Re: Multi-platform software quake, with increased map limits
Posted: Mon Apr 15, 2013 2:14 am
by leileilol
Baker wrote:DOS Box works on every platform, so Engoo's DOS version is the most multiplatform engine of them all.
That's a stupid misinforming claim.
Re: Multi-platform software quake, with increased map limits
Posted: Mon Apr 15, 2013 2:14 am
by Baker
JasonX wrote:Doesn't ProQuake support software-mode?
The Mac 446 version hanging around in the older sources did [software + bigmaps]. I have no reason to believe it does anything that qbismsuper8, engoo or mk's one doesn't do.
Keep in mind that aguirre's Enhanced Quake (GLQuake and WinQuake)
http://user.tninet.se/~xir870k/ has supported very big maps for years. 7 years or maybe even 8 years now.
Multiplatform is just dealing with video setup, input, keyboard, gamma ... none the less, all of that stuff is a major pain.
leileilol wrote:Baker wrote:DOS Box works on every platform, so Engoo's DOS version is the most multiplatform engine of them all.
That's a stupid misinforming claim.
It was funney and kinda accurate while kinda inaccurate at the same time. But it was fun to post and made me laugh and the prank is for the enjoyment of prankster.
Besides, who is looking to say ... yeah my engine runs on your platform but you need DOSBox.

Re: Multi-platform software quake, with increased map limits
Posted: Mon Apr 15, 2013 3:47 am
by leileilol
I'm not, and i don't appreciate any of the brownnosing, thread necromancing, generally creepy behavior you have obsessing about me. It's like I can't have an enjoyable hobby anymore without this.
If you're looking to drive me away, then you're doing it.
Re: Multi-platform software quake, with increased map limits
Posted: Mon Apr 15, 2013 4:55 am
by Baker
leileilol wrote:I'm not, and i don't appreciate any of the brownnosing, thread necromancing, generally creepy behavior you have obsessing about me. It's like I can't have an enjoyable hobby anymore without this.
If you're looking to drive me away, then you're doing it.
I'm here because I'm interested in Quake engine modification.
I also have a sense of humor. If this bothers you, so be it.
Re: Multi-platform software quake, with increased map limits
Posted: Mon Apr 15, 2013 12:36 pm
by goldenboy
Old FTEQW builds before they dropped the software renderer, maybe?
Also, TyrQuake.
Re: Multi-platform software quake, with increased map limits
Posted: Mon Apr 15, 2013 7:47 pm
by mankrip
Baker wrote:[software + bigmaps]. I have no reason to believe it does anything that qbismsuper8, engoo or mk's one doesn't do.
Makaqu doesn't support big maps yet. The next version probably will, but it should take some months before it's released.