SleepwalkR wrote:You can donate by making maps with TB

Hi let me just say - awesome work with TrenchBroom
it`s much more then just a quake editor
some maps/levels i made in TB
for my game
I know those are not textured yet but that is not a hard thing and since am making them in TenchBroom - the result is great when it comes to texturing ( think world coordinates^^)
For the ones curious how am going to get those in the Engine am using
it is actually pretty straight forward
and i have written down a small tutorial that involves
the usage of TrenchBroom along with compiling as quake bsp and how to import it into Blender by using the latest Blender QuakeBSP Importer
this works almost with evry modern Engine
and i bet it would work in Doom3 aswell - anyways so far i tested it in Torque3D MIT and Unity/ UDK
and the results are pretty good
Here is the link
http://www.moddb.com/games/zentense/tut ... o-torque3d
and again thank you
SleepwalkR for creating TrenchBroom, and am looking forward to the v2
