PS:
had to enter here by a website that uses IP's anonymous, inside 3d dowsn't work correctly
Code: Select all
float frametime;
float oldtime;
...
frametime = time - oldtime;
oldtime = time;
I fail to see what's the scenario that justifies the use of video framerate information in QC code (even CSQC).Spike wrote:There is no way to determine the actual video framerate without csqc.
Both cases could (and SHOULD) be handled (much better) by the engine code IMO.Spike wrote:one reason you might want the video framerate is to cut back on explosion effects or filter distant entities or whatever if the rate drops too low.