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Mergefaces

Posted: Thu Aug 23, 2012 8:36 pm
by SimplySerenity
Am I confused or does mergefaces do exactly what I think? I've got a tesselated floor tile, but everytime I compile all the faces get merged. Anyway I can keep this from happening?

also, what editor do you all use? I really need to get away from worldcraft. As I understand there are better ways of mapping.

Re: Mergefaces

Posted: Fri Aug 24, 2012 12:37 am
by metlslime
it won't merge them if they differ somehow -- for example different textures, or different texture alignment.

For your floor, perhaps you can make two identical textures and alternate them like a checkerboard. Since no two adjacent tiles share the same texture, they won't be merged.

I won't ask why you want this in the first place.

Re: Mergefaces

Posted: Fri Aug 24, 2012 2:20 am
by goldenboy
Worldcraft is fine for classic Quake mapping and if everybody else around you is also using Worldcraft.

Re: Mergefaces

Posted: Fri Aug 24, 2012 1:21 pm
by SimplySerenity
Thanks melt. I'll give that a try. I've got cell shading on so even if I have them all the same texture, it still gives a nice tiled effect.