Making a standalone project but need some info
Posted: Sun Jul 29, 2012 6:46 pm
Been planning on making a standalone version of Hellsmash for a while now, and have a little time to work on it.
Upon looking around, it seems that qfusion is probably the best suited for my needs with this, unfortunately I have almost no idea what I'm gonna need in the way of tools / pointers for it.
Hence I figure I might as well ask here, and see if anybody might be able to steer me in the right directions for info.
What I figure I'm gonna need:
code::blocks + mingw (engine and gamex86.dll)
blender (modeling)
GtkRadiant + q3map2 (mapping tools, project obviously uses lightstyles)
Q3A Shader Manual
What info I need:
location of QuakeC interpreter code (what files I look in) and or a plug-in module for it
???
I assume I'm going in the right direction with this right?
Upon looking around, it seems that qfusion is probably the best suited for my needs with this, unfortunately I have almost no idea what I'm gonna need in the way of tools / pointers for it.
Hence I figure I might as well ask here, and see if anybody might be able to steer me in the right directions for info.
What I figure I'm gonna need:
code::blocks + mingw (engine and gamex86.dll)
blender (modeling)
GtkRadiant + q3map2 (mapping tools, project obviously uses lightstyles)
Q3A Shader Manual
What info I need:
location of QuakeC interpreter code (what files I look in) and or a plug-in module for it
???
I assume I'm going in the right direction with this right?