Bullet-hole decals in DP
Bullet-hole decals in DP
I couldn't find any information on DP decals for bullet-hole creation. Is it an QC extension or something? I'm trying to draw a random TGA for each shot that gets hit on a wall.
Re: Bullet-hole decals in DP
Darkplaces decals are defined the same way particles are. Check effectsinfo.txt (after you generate one with a certain command)
Unfortunately they're always subtractive.
Unfortunately they're always subtractive.
i should not be here