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Re: FitzQuake Mark V - Easy to compile and ...
Posted: Mon Apr 14, 2014 3:06 pm
by hondobondo
reckless wrote:Fixed a few oversights in the code.
R_EmitBox used a vec3_t for color the check for alpha becomes invalid by this though as a vec3_t can only hold a rgb value, i changed it to a const vec_t * instead to make it able to handle a rgba value.
Note a vec4_t might be more prudent

.
Changed a few memcpy overflows.
A few places had the same value twice in code.
MP3 works fine with msvc > 1002 so i disabled the disable

cool i'll check it out
Re: FitzQuake Mark V - Easy to compile and ...
Posted: Mon Apr 14, 2014 10:59 pm
by revelator
Hehe spirit

just used the original folder name but if you prefer ill name it something a bit more prudent like not_my_project_only_lending_a_hand.7z
Thanks hondo though i havent uploaded the code with the new changes yet (busy week at work) ill upload it soon though.
Re: FitzQuake Mark V - Easy to compile and ...
Posted: Tue Apr 15, 2014 4:21 pm
by revelator
https://sourceforge.net/projects/cbadva ... FitzQuake/
Download the fitzquake_beta_1_source.7z all the latest changes in there.
Re: FitzQuake Mark V - Easy to compile and ...
Posted: Mon Apr 28, 2014 9:27 pm
by hondobondo
it coughs on afxres.h. cannot find include file. i looked this up and replaced it with winres.h. it says success but i can't find the exe anywhere
nevermind. found it
Re: FitzQuake Mark V - Easy to compile and ...
Posted: Sat May 03, 2014 12:35 am
by revelator
c:\quake

but you found out atleast.
Re: FitzQuake Mark V - Easy to compile and ...
Posted: Mon Dec 05, 2016 12:26 pm
by drm_wayne
I cant compile this with CodeBlocks under Win7, i get tons of error messages....
EDIT: nvm, i fixed it

Re: FitzQuake Mark V - Easy to compile and ...
Posted: Sat Dec 10, 2016 7:26 pm
by toneddu2000
drm_wayne wrote:I cant compile this with CodeBlocks under Win7, i get tons of error messages....
EDIT: nvm, i fixed it

Could you please explain how you solved?
Re: FitzQuake Mark V - Easy to compile and ...
Posted: Sat Jan 21, 2017 7:23 pm
by revelator
What are the errors ? i might be able to help.
Re: FitzQuake Mark V - Easy to compile and ...
Posted: Sat Jan 21, 2017 8:14 pm
by toneddu2000
revelator wrote:What are the errors ? i might be able to help.
Hi revelator! The question was referred to me or to drm_wayne? Because, if it was referred to me, thanks, but I completely forgot which errors broke compiling, and I deleted the entire solution!
But, if you want to help, I desperately try to find someone who can port FTE to VisualStudio2015 or CodeBlocks, because compiling FTE on Windows with cigwin64 it's a real pain in the XXX!

Re: FitzQuake Mark V - Easy to compile and ...
Posted: Sun Jan 22, 2017 11:43 am
by revelator
Ill see if i can whip up some solutions for those compilers

Re: FitzQuake Mark V - Easy to compile and ...
Posted: Sun Jan 22, 2017 2:07 pm
by toneddu2000
oh man, thankyouthankyouthankyou!

Re: FitzQuake Mark V - Easy to compile and ...
Posted: Wed Jan 25, 2017 3:42 pm
by revelator
hmm the source from github seems to be missing some files ?
Re: FitzQuake Mark V - Easy to compile and ...
Posted: Wed Jan 25, 2017 3:48 pm
by revelator
ah old fork, got it now.
btw you could use msys2 to compile instead of cygwin, even for android
seems the sources are now heavily makefile based so it might take me some time to get the solutions right.
Re: FitzQuake Mark V - Easy to compile and ...
Posted: Wed Jan 25, 2017 8:30 pm
by toneddu2000
revelator wrote:ah old fork, got it now.
This is the place
revelator wrote:btw you could use msys2 to compile instead of cygwin, even for android
Always tried, never succeded. Now my cygwin folder is 10GB (!!) of size but, at least, it works!
revelator wrote:seems the sources are now heavily makefile based so it might take me some time to get the solutions right.
Yeah, I know, that makefile is very complex. Thank you for your time, appreciated!

Re: FitzQuake Mark V - Easy to compile and ...
Posted: Thu Jan 26, 2017 6:20 pm
by Spirit
Huge thanks for the Linux port, Baker!
I get some sound noise/cackle when sounds are played, already tried the usual sndspeed options (11025 upto 48000) with no luck. I guess it uses ALSA, tried setting SDL_AUDIODRIVER to pulse and pulseaudio as well, no sound at all then.
Could you add -stdout to make it print all console stuff (and potentially more) to stdout/stderr? That would rule!