FitzQuake Mark V - Easy to compile and ...

Discuss programming topics for the various GPL'd game engine sources.
hondobondo
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Re: FitzQuake Mark V - Easy to compile and ...

Post by hondobondo »

reckless wrote:Fixed a few oversights in the code.

R_EmitBox used a vec3_t for color the check for alpha becomes invalid by this though as a vec3_t can only hold a rgb value, i changed it to a const vec_t * instead to make it able to handle a rgba value.
Note a vec4_t might be more prudent :).
Changed a few memcpy overflows.
A few places had the same value twice in code.
MP3 works fine with msvc > 1002 so i disabled the disable :P
cool i'll check it out
revelator
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Re: FitzQuake Mark V - Easy to compile and ...

Post by revelator »

Hehe spirit :) just used the original folder name but if you prefer ill name it something a bit more prudent like not_my_project_only_lending_a_hand.7z :P

Thanks hondo though i havent uploaded the code with the new changes yet (busy week at work) ill upload it soon though.
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revelator
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Re: FitzQuake Mark V - Easy to compile and ...

Post by revelator »

https://sourceforge.net/projects/cbadva ... FitzQuake/

Download the fitzquake_beta_1_source.7z all the latest changes in there.
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hondobondo
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Re: FitzQuake Mark V - Easy to compile and ...

Post by hondobondo »

reckless wrote:https://sourceforge.net/projects/cbadva ... FitzQuake/

Download the fitzquake_beta_1_source.7z all the latest changes in there.
it coughs on afxres.h. cannot find include file. i looked this up and replaced it with winres.h. it says success but i can't find the exe anywhere

nevermind. found it
revelator
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Re: FitzQuake Mark V - Easy to compile and ...

Post by revelator »

c:\quake ;) but you found out atleast.
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drm_wayne
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Re: FitzQuake Mark V - Easy to compile and ...

Post by drm_wayne »

I cant compile this with CodeBlocks under Win7, i get tons of error messages....
EDIT: nvm, i fixed it :P
toneddu2000
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Re: FitzQuake Mark V - Easy to compile and ...

Post by toneddu2000 »

drm_wayne wrote:I cant compile this with CodeBlocks under Win7, i get tons of error messages....
EDIT: nvm, i fixed it :P
Could you please explain how you solved?
Meadow Fun!! - my first commercial game, made with FTEQW game engine
revelator
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Re: FitzQuake Mark V - Easy to compile and ...

Post by revelator »

What are the errors ? i might be able to help.
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toneddu2000
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Re: FitzQuake Mark V - Easy to compile and ...

Post by toneddu2000 »

revelator wrote:What are the errors ? i might be able to help.
Hi revelator! The question was referred to me or to drm_wayne? Because, if it was referred to me, thanks, but I completely forgot which errors broke compiling, and I deleted the entire solution! :lol:
But, if you want to help, I desperately try to find someone who can port FTE to VisualStudio2015 or CodeBlocks, because compiling FTE on Windows with cigwin64 it's a real pain in the XXX! :biggrin:
Meadow Fun!! - my first commercial game, made with FTEQW game engine
revelator
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Re: FitzQuake Mark V - Easy to compile and ...

Post by revelator »

Ill see if i can whip up some solutions for those compilers ;)
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toneddu2000
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Re: FitzQuake Mark V - Easy to compile and ...

Post by toneddu2000 »

oh man, thankyouthankyouthankyou! :biggrin:
Meadow Fun!! - my first commercial game, made with FTEQW game engine
revelator
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Re: FitzQuake Mark V - Easy to compile and ...

Post by revelator »

hmm the source from github seems to be missing some files ?
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revelator
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Re: FitzQuake Mark V - Easy to compile and ...

Post by revelator »

ah old fork, got it now.

btw you could use msys2 to compile instead of cygwin, even for android ;)

seems the sources are now heavily makefile based so it might take me some time to get the solutions right.
Productivity is a state of mind.
toneddu2000
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Re: FitzQuake Mark V - Easy to compile and ...

Post by toneddu2000 »

revelator wrote:ah old fork, got it now.
This is the place
revelator wrote:btw you could use msys2 to compile instead of cygwin, even for android ;)
Always tried, never succeded. Now my cygwin folder is 10GB (!!) of size but, at least, it works!
revelator wrote:seems the sources are now heavily makefile based so it might take me some time to get the solutions right.
Yeah, I know, that makefile is very complex. Thank you for your time, appreciated! :)
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Spirit
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Re: FitzQuake Mark V - Easy to compile and ...

Post by Spirit »

Huge thanks for the Linux port, Baker!

I get some sound noise/cackle when sounds are played, already tried the usual sndspeed options (11025 upto 48000) with no luck. I guess it uses ALSA, tried setting SDL_AUDIODRIVER to pulse and pulseaudio as well, no sound at all then.

Could you add -stdout to make it print all console stuff (and potentially more) to stdout/stderr? That would rule!
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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