cool i'll check it outreckless wrote:Fixed a few oversights in the code.
R_EmitBox used a vec3_t for color the check for alpha becomes invalid by this though as a vec3_t can only hold a rgb value, i changed it to a const vec_t * instead to make it able to handle a rgba value.
Note a vec4_t might be more prudent .
Changed a few memcpy overflows.
A few places had the same value twice in code.
MP3 works fine with msvc > 1002 so i disabled the disable
FitzQuake Mark V - Easy to compile and ...
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Re: FitzQuake Mark V - Easy to compile and ...
Re: FitzQuake Mark V - Easy to compile and ...
Hehe spirit just used the original folder name but if you prefer ill name it something a bit more prudent like not_my_project_only_lending_a_hand.7z
Thanks hondo though i havent uploaded the code with the new changes yet (busy week at work) ill upload it soon though.
Thanks hondo though i havent uploaded the code with the new changes yet (busy week at work) ill upload it soon though.
Productivity is a state of mind.
Re: FitzQuake Mark V - Easy to compile and ...
https://sourceforge.net/projects/cbadva ... FitzQuake/
Download the fitzquake_beta_1_source.7z all the latest changes in there.
Download the fitzquake_beta_1_source.7z all the latest changes in there.
Productivity is a state of mind.
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Re: FitzQuake Mark V - Easy to compile and ...
it coughs on afxres.h. cannot find include file. i looked this up and replaced it with winres.h. it says success but i can't find the exe anywherereckless wrote:https://sourceforge.net/projects/cbadva ... FitzQuake/
Download the fitzquake_beta_1_source.7z all the latest changes in there.
nevermind. found it
Re: FitzQuake Mark V - Easy to compile and ...
c:\quake but you found out atleast.
Productivity is a state of mind.
Re: FitzQuake Mark V - Easy to compile and ...
I cant compile this with CodeBlocks under Win7, i get tons of error messages....
EDIT: nvm, i fixed it
EDIT: nvm, i fixed it
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Re: FitzQuake Mark V - Easy to compile and ...
Could you please explain how you solved?drm_wayne wrote:I cant compile this with CodeBlocks under Win7, i get tons of error messages....
EDIT: nvm, i fixed it
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: FitzQuake Mark V - Easy to compile and ...
What are the errors ? i might be able to help.
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Re: FitzQuake Mark V - Easy to compile and ...
Hi revelator! The question was referred to me or to drm_wayne? Because, if it was referred to me, thanks, but I completely forgot which errors broke compiling, and I deleted the entire solution!revelator wrote:What are the errors ? i might be able to help.
But, if you want to help, I desperately try to find someone who can port FTE to VisualStudio2015 or CodeBlocks, because compiling FTE on Windows with cigwin64 it's a real pain in the XXX!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: FitzQuake Mark V - Easy to compile and ...
Ill see if i can whip up some solutions for those compilers
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Re: FitzQuake Mark V - Easy to compile and ...
oh man, thankyouthankyouthankyou!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: FitzQuake Mark V - Easy to compile and ...
hmm the source from github seems to be missing some files ?
Productivity is a state of mind.
Re: FitzQuake Mark V - Easy to compile and ...
ah old fork, got it now.
btw you could use msys2 to compile instead of cygwin, even for android
seems the sources are now heavily makefile based so it might take me some time to get the solutions right.
btw you could use msys2 to compile instead of cygwin, even for android
seems the sources are now heavily makefile based so it might take me some time to get the solutions right.
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Re: FitzQuake Mark V - Easy to compile and ...
This is the placerevelator wrote:ah old fork, got it now.
Always tried, never succeded. Now my cygwin folder is 10GB (!!) of size but, at least, it works!revelator wrote:btw you could use msys2 to compile instead of cygwin, even for android
Yeah, I know, that makefile is very complex. Thank you for your time, appreciated!revelator wrote:seems the sources are now heavily makefile based so it might take me some time to get the solutions right.
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: FitzQuake Mark V - Easy to compile and ...
Huge thanks for the Linux port, Baker!
I get some sound noise/cackle when sounds are played, already tried the usual sndspeed options (11025 upto 48000) with no luck. I guess it uses ALSA, tried setting SDL_AUDIODRIVER to pulse and pulseaudio as well, no sound at all then.
Could you add -stdout to make it print all console stuff (and potentially more) to stdout/stderr? That would rule!
I get some sound noise/cackle when sounds are played, already tried the usual sndspeed options (11025 upto 48000) with no luck. I guess it uses ALSA, tried setting SDL_AUDIODRIVER to pulse and pulseaudio as well, no sound at all then.
Could you add -stdout to make it print all console stuff (and potentially more) to stdout/stderr? That would rule!
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews