Visibility problems in DarkPlaces
Posted: Sat Jun 16, 2012 12:33 pm
Hi, I'm making a total conversion mod for the DarkPlaces engine, but I ran into some problems with my maps. I'm using Worldcraft 3.33 with the Quake Adapter package to compile my maps, but the maps have some weird glitches when running them in DP. Some sectors can be seen through walls, like in this screenshot.
I tried to compile the maps in the Half-Life bsp format with the Valve build tools, but the problem persists even then. Do you think it's a problem in the build phase or in my engine configuration? In my current toolchain I use qcsg, qbsp2, vis and qrad.
Here's also a compile log of my map.
I tried to compile the maps in the Half-Life bsp format with the Valve build tools, but the problem persists even then. Do you think it's a problem in the build phase or in my engine configuration? In my current toolchain I use qcsg, qbsp2, vis and qrad.
Here's also a compile log of my map.
Code: Select all
** Executing...
** Command: Change Directory
** Parameters: "C:\quake"
** Executing...
** Command: C:\Program Files\Worldcraft3\qcsg.exe
** Parameters: "c:\program files\worldcraft3\maps\fl07"
qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering c:\program files\worldcraft3\maps\fl07.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: \program files\worldcraft\textures\id_base.hlwad
Using WAD File: \program files\worldcraft\textures\spel.hlwad
0 seconds elapsed
** Executing...
** Command: C:\Program Files\Worldcraft3\qbsp2.exe
** Parameters: "c:\program files\worldcraft3\maps\fl07"
qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
writing c:\program files\worldcraft3\maps\fl07.prt
0 seconds elapsed
** Executing...
** Command: C:\Program Files\Worldcraft3\vis.exe
** Parameters: "c:\program files\worldcraft3\maps\fl07"
vis.exe v1.3 (Dec 30 1998)
---- vis ----
4 thread(s)
37 portalleafs
68 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (0)
average leafs visible: 16
visdatasize:203 compressed from 185
0.0 seconds elapsed
** Executing...
** Command: C:\Program Files\Worldcraft3\qrad.exe
** Parameters: "c:\program files\worldcraft3\maps\fl07"
qrad.exe v 1.5 (Apr 6 2000)
----- Radiosity ----
4 threads
[Reading texlights from 'C:\Program Files\Worldcraft3\lights.rad']
[1 texlights parsed from 'C:\Program Files\Worldcraft3\lights.rad']
525 faces
49928 square feet [7189732.00 square inches]
3076 patches after subdivision
5 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (1)
visibility matrix: 0.6 megs
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (0)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (0)
transfer lists: 4.5 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (0)
Bounce #1 added RGB(9709, 9709, 4874)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 15/400 960/25600 ( 3.8)
planes 790/32767 15800/655340 ( 2.4)
vertexes 739/65535 8868/786420 ( 1.1)
nodes 255/32767 6120/786408 ( 0.8)
texinfos 142/8192 5680/327680 ( 1.7)
faces 525/65535 10500/1310700 ( 0.8)
clipnodes 635/32767 5080/262136 ( 1.9)
leaves 164/8192 4592/229376 ( 2.0)
marksurfaces 612/65535 1224/131070 ( 0.9)
surfedges 2458/512000 9832/2048000 ( 0.5)
edges 1235/256000 4940/1024000 ( 0.5)
texdata [variable] 664/2097152 ( 0.0)
lightdata [variable] 109002/2097152 ( 5.2)
visdata [variable] 203/2097152 ( 0.0)
entdata [variable] 2312/131072 ( 1.8)
=== Total BSP file data space used: 185777 bytes ===
1 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\program files\worldcraft3\maps\fl07.bsp" "C:\quake\spel\maps\fl07.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\program files\worldcraft3\maps\fl07.pts" "C:\quake\spel\maps\fl07.pts"
** Executing...
** Command: C:\quake\darkplaces.exe
** Parameters: +map "fl07" -dev -console -game spel -width 640 -height 480 -windowed