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Fast loading maps...

Posted: Tue May 08, 2012 6:45 pm
by Rikku2000
I checkout some on my game i am not sure but on my quake it works.

i command out the follow code:

Code: Select all

void SCR_BeginLoadingPlaque (void)
{
	S_StopAllSounds (true);

	/* if (cls.state != ca_connected)
		return;
	if (cls.signon != SIGNONS)
		return; */
i am not sure if it have any result may some can try it oh her engine.