Baker wrote:jastolze wrote:Thanks, Baker!
Hey, how do you compile as an eboot? It doesn't say anything about compiling for PSP, or does it not matter? Sorry for being noobish, lol.
The above will not compile on for the PSP. There is no exact same codebase engine that is the same for Windows and the PSP, although both the Kurok PSP engine and ProQuake 4.70 are somewhat close. I linked you the above so you can get the idea of compiling an engine (even if that is just for Windows).
A PSP engine is its own deal.
A good place to start would be the "Compiling for the PSP" thread I linked you using the Kurok engine (not the GLQuake one). You think you want the GLQuake one, but that is because you don't know any better (there are like 30 missing things in that PSP GLQuake engine, the Kurok one is far better).
There aren't any shortcuts, to compile for the PSP you will have to get your hands dirty and read the "Compiling for the PSP thread" in detail. Once you get it compile the first time and then once you get it to run on PSP, life is far easier.
Okay, so I have a couple of questions regarding compiling on the PSP:
1. So, I've heard compiling ProQuake and Kurok for the PSP. Which one would be easier and takes less time to compile.
2. What do I use to compile? I currently have Cygwin, Code Blocks, and DevCPP. I don't want to keep installing random things just to find out that I ended up needing a different compiler. If it is in fact Cwgwin, I don't know how to use it, all I see is a terminal... I've heard that I need PSP Toolchain, but I don't know how to use it on Cwgwin.

3. For the sake of compiling, what should I type or delete from the host_cmd? I currently have deleted this:
if (pr_global_struct->deathmatch)
return;
I deleted it assuming that's the part that disables god mode in Deathmatch modes. Am I right to do this? If not, please explain what I did wrong, or need to do.
Thanks for all the help, I think I can eventually figure this out. I just needed to know if I'm doing things right, and would like someone to explain the above three issues.
Thanks again,
- Jastolze
Edit: I seem to have trouble finding the Kurok PSP source. I went to Bladebattles.com (their main site) and I only see a list of the source files... I can't download them. :/
Edit 2: Hey, does anyone know where I can find a step by step tutorial for compiling the Kurok engine. I saw the one backer linked to me, but it wasn't very specific.