Best method of adding textures to models in DP
Best method of adding textures to models in DP
I found that there are many ways of adding textures to my models in DarkPlaces, but i wanted to know which is the best method. Using Quake 3 shaders to point to the correct textures? Or just saving the textures with the model name + bump, diffuse, etc?
Re: Best method of adding textures to models in DP
Using a .skin file's also a good idea to point to textures instead of using .shader
i should not be here
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toneddu2000
- Posts: 1395
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
Re: Best method of adding textures to models in DP
can you please add some link to a .skin tutorial? I didn't find so much explanation
thanks leilei
thanks leilei
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: Best method of adding textures to models in DP
This a .skin
Code: Select all
surfacename,path/to/your/texture.tga
surfacealso,path/to/that/texture.jpg
i should not be here
Re: Best method of adding textures to models in DP
Does skin support other maps (bump, specular, etc)?
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toneddu2000
- Posts: 1395
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
Re: Best method of adding textures to models in DP
Is that all?
It's very simple. I thought it was much more complicated!
thanks leilei
PS: with surfacename do you mean? name of the model? Geometry name of the model(for example a blah.iqm model file contains two geometry pieces with each piece named "sword" and "barrel")?
It's very simple. I thought it was much more complicated!
thanks leilei
PS: with surfacename do you mean? name of the model? Geometry name of the model(for example a blah.iqm model file contains two geometry pieces with each piece named "sword" and "barrel")?
Meadow Fun!! - my first commercial game, made with FTEQW game engine