Kot-in-Action Creative artel have released first alpha (following alpha funding business model) of its upcoming FPS aRPG dungeon crawler with randomly generated destructible dungeons. And it's powered by DarkPlaces once again
Would be nice if someone could post it on QuakeOne and some other Quake/Doom related forums and websites. Please, help us to become next Minecraft / Terraria !
motorsep wrote:Would be nice if someone could post it on QuakeOne and some other Quake/Doom related forums and websites. Please, help us to become next Minecraft / Terraria !
Thank you.
I'll do a news item at QuakeOne in the next day or so.
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
Motorsep, if so inclined could you respond to the gentleman in this thread that in my opinion was verbally thinking out loud with a concern that I do not believe could possibly be true.
Last edited by Baker on Wed Feb 22, 2012 6:29 am, edited 1 time in total.
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
Answering that kind of comment is futile. It's better to just keep working on the game instead of dissecting each and every bit of the design decisions to people who aren't paying attention to them in the first place.
The game does look good, though.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
==-=-=-=-=-=-=-=-=-=-== Dev blog / Twitter / YouTube
Thank you for your support guys. Indeed, I refuse to comment idiotic remarks. I did that with Steel Storm and it took away the best of me. It really just creates more trolling as these guys won't get the message. So I response only to positive feedback
Go go Kot-in-Action,go! I'll be first in line to buy it!
I admire you so much guys! I like the "consistence" of corpses and lighting system. Post effects are real good too! IMHO monsters pain animations could be improved a bit,but, considering it's an alpha version, you sure will improve them!
Great job folks!
PS: Any chance to see a ragdoll system in DP?
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Ragdolls are possible if LH or div0 will fix some stuff related to skeleton object and make engine to calculate tranformation matrices for ragdolls. It's possible with csqc too, but royal pita.
RAGdolls are cool, but kinda over the rainbow for gameplay. Once u kill the enemy you arent watching the way they die as u attack the next. A complex animation is great if not too repetitious.
I hope u have an entire game down on paper before you jaunt into game dev. Or else snide comments will pull u away from your goal.
Personally I love the break a wall 'oh.. whats this?!' aspect of it. Reminds me of Temple of Aphasi on the C64 or even the push walls on Wolfenstien! so much fun!
motorsep wrote:Indeed, I refuse to comment idiotic remarks. I did that with Steel Storm and it took away the best of me. It really just creates more trolling as these guys won't get the message. So I response only to positive feedback
A few minutes later ...
motorsep on the YouTubes wrote:YAWRGH! For the last time ... NO it should NOT be called Tombs... Some one needs to read the PREMISE on the game's website to understand why the game is called Tomes .... OMG
Heheheh Possible TV dramatization of above quote.
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..