http://www.1up.com/do/newsStory?cId=3152680
I guess its the usual line, but i hardly think its piracy that's causing a loss in sales, particularly in ID "lets make a tech demo and say its a game" software. Last game of theirs i bought was Quake 2, and that's probably the last game they made before they started making concept games and what essentially is tech demos. Although i've probably taken a dig at any Quake 3 fans out there.During a QuakeCon Q&A panel, Kevin Cloud, co-owner of Id and exec producer on Enemy Territory: Quake Wars, responded to a question about PC games disappearing from retailer's shelves by saying that piracy was "killing PC games."
"It's the primary reason retailers are moving to the console," Cloud said, continuing on to say that ways to reduce piracy are in the forefront of every PC developer's mind, and citing World of Warcraft's subscription-based nature as an example of a possible solution to the problem.
Id CEO Todd Hollenshead went on to theorize that "&about seventy percent of the landmass in the world where you can't sell games in a legitimate market, because pirates will beat you to the shelves with your own game."
"Nobody knows," said Hollenshead, "but you may literally have more games being played illegitimately than being played legitimately." Hollenshead explained how this his the PC devs by explaining that retailers would rather give up their valuable shelf space to product that can't easily be downloaded elsewhere: namely console games.
You can easily pirate console games so I really don't know what he's thinking.
I really think ids problem is ids games, i really can't see how its down to piracy or that piracy is in any way suddenly impacting any more than it did when it was a trivial matter of copying a floppy or bbs.